A working money exploit!
Posted: July 13th, 2006, 5:38 am
Items give full benefits to a user whether they're identified or not. If you find a rare sword with a 30 HP pommel in it, you can equip it and you'll get the +30 HP even though you haven't identified the weapon yet.
This is a huge moneymaker for a skilled trader. You can buy and sell unidentified max shields for 4 plat each. Buy a bunch of them, then walk outside of town and equip all of them. You can tell which have the coveted +health modifier from watching your own health bar. If it has that mod, identify the shield and sell it for over 100 plat of pure profit. If it doesn't, resell the shield unidentified to get your money back.
You can apply this to weapons, too. +health, +energy, and life stealing mods are easy to identify and you can figure out the rare mod as well with practice. You can easily make 100k+ per hour with this exploit.
This is a huge moneymaker for a skilled trader. You can buy and sell unidentified max shields for 4 plat each. Buy a bunch of them, then walk outside of town and equip all of them. You can tell which have the coveted +health modifier from watching your own health bar. If it has that mod, identify the shield and sell it for over 100 plat of pure profit. If it doesn't, resell the shield unidentified to get your money back.
You can apply this to weapons, too. +health, +energy, and life stealing mods are easy to identify and you can figure out the rare mod as well with practice. You can easily make 100k+ per hour with this exploit.