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warrior uw solo : GW Submissions

Posted: October 9th, 2006
70160q
W/N UW Solo

I am still yelling at myself for revealing this but here it is my W/N UW solo

Skills
1)Enfeeble[spell] 5 energy, 1 cast, 5 recharge
Target Suffers from Weakness for 17 seconds.[Curses]

2)Price of Failure[hex] 10 energy, 3 cast, 10 recharge
For 30 Seconds, target foe has a 25% Chance to miss with attacks and takes 25 damage whenever that foes fails to hit in combat.[Curses]

3)Gladiator's Defence[e][stance] 5energy, 0 cast, 30 recharge
For 11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 37 damage[Tactics]

4)Parasitic Bond[hex] 5 energy, 1 cast, 2 recharge
For 20 seconds, target foe suffers Health Degeneration of 1. The caster is healed for 102 when Parasitic Bond ends.[Curses]

OR

Plague Touch[skill] 5 energy, 3/4 cast, 0 recharge
Transfer a negative Condition and its remaining duration from yourself to target touched foe.[No Attribute]

5)Bonetti's Defense[stance] 8 ad, 0 cast, 0 recharge
For 11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.[Tactics]

6)Disciplined Stance[stance] 10 energy, 0 cast, 45 recharge
For 11 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

7)Shield Stance[stance] 5 energy, 0 cast, 45 recharge
For 21 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.[Tactics]

8)Healing Signet[signet] 0 energy, 2 cast, 4 recharge
You gain 159 Health. You have -40 armor while using this skill.[Tactics]

Attributes
12+1+3 Tactics
12 Curses
3 Death Magic

Armor
All Knights with ascolon helm

Supior Absorbsion on Chest
Supior Absorbsion on Leggings
Supior Absorbsion on any other part
Supior Vigor on any other part
Supior Tactics on any other part

Weapons

Truncheon from "Ruins of Surmia" Quest
Dark damage: 4-7 (req. 3 Death Magic)
Armor +5(vs Physical attacks)
Received damage -1(Chance: 10%)

Armor 16(req. 9 Tactics)
Received damage -2(while in stance)
Health +45(while in stance)

Notes

Order of Stances
Gladiator's Defense>Shield Stance>||Gladiator's Defense>Disciplined Stance>Bonetti's Defense[for 3 sec]>Shield Stance||
repeat

Price of Failure
Cast Enfeeble wait 1 sec incase of intupt then cast PoF.
I always watch when they use Savage Slash so I know when to cast it.

Healing Sig
Never use while Bonetti's is on you
Make sure Enfeeble still has atleast a few seconds left on you
Always be in a Stance

Parasitic Bond
Can Cast on others for the Health but make sure they are atleast 5 sec spread out you dont want 200 health instint its better the have it spread out.

Savage Slash
It has a 20 sec recharge and it is thier only inturupting attack.

Aggro
I use PoF to aggro so i dont have to worry about casting it.
Use the walls so only 1 monster can attack you at a time.

Energy
Cast Bonetti's for energy only cast it when there is about 3-5 sec left in the stance that is on.

Parasitic Bond vs. Plague Touch
Parasitic Bond is safer because it heals you.
Plague Touch puts bleeding on them but doesn't heal.
I say use Parasitic Bond untill you get good then switch to Plague Touch because it is faster.

New Monster Attacking You
Make sure enfeeble is on the next monster about to attack you.
Never go into a new monster with Bonetti's on you.

Comparison to other W/N Uw solo
I think that is is a lot safer then the other one because Enfeeble lasts longer, and you always have a 75% chance to block attacks.
It is fast then the other one except against the smites it is slighlty slower, but against the smites this build is safer.


Last edited by Guest on October 19th, 2006, 11:59 am, edited 3 times in total.
Posted: October 9th, 2006
kallick
Makes me want to try this but a few questions:-

you have 3 sup absorbtions. Are they stackable? I didn't think they were.

Why the truncheon? Why not a +5 energy weapon with +5 armour?

Where does the main damage come from on this build?

Cheers.
Posted: October 9th, 2006
70160q
because of the updates the absorbtion only works on the piece of armor it is on

you cant mod a wand so u cant get a +5energy and defence

Gladiators and Price of Failure
Posted: October 9th, 2006
kallick
I know you can't mod the wand I just wondered why you had a wand in the first place instead of a sword etc?

As it happens I have a gold wand with +5 energy anyway with nearly max damage.
Posted: October 10th, 2006
70160q
a sword activates thier riposte and that is bad
Posted: October 10th, 2006
kallick
aha. thx
Posted: October 11th, 2006
70160q
any yeys or nays?
Posted: October 12th, 2006
kallick
I haven't had time to try this but will later on (lots of coursework from University)
Posted: October 19th, 2006
70160q
kallick have you tried this build yet?
Posted: October 21st, 2006
tault_moonbug
Horrible build!
/nay
Posted: October 21st, 2006
User avatar
Total Posts:6802 Joined:2005
1 nay 0 yays
2 more nays to lock
3 more yays to confirm

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Posted: October 21st, 2006
70160q
Tault_moonbug wrote:Horrible build!
/nay
can u tell me why its so bad so i can make it better
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