SWG Bots - AutoIt Treasure Map Foraging w/ Auto Delete Enzym
Posted: October 19th, 2007, 6:17 pm
Howdy,
This is all new to me, and I found the Auto It foraging macro by tehghosthawk (it worked great)
but I wanted something that would get rid of all the crappy freaking enzymes,
So this is what I created based on tehghosthawk's as the original
Its the same basic structure, except it right clicks where the map/enz come in and deletes all enzymes, then if its not an enzyme it drags it into the waiting backpack
The backpack is so that you can use the same space for the input box and don't have to change it after each map
It works for me, I'm going to let it run tonight and see how well it does over the long term
It is slower than non delete versions, but you don't have to keep an eye on it every 10-20-30min
This is all new to me, and I found the Auto It foraging macro by tehghosthawk (it worked great)
but I wanted something that would get rid of all the crappy freaking enzymes,
So this is what I created based on tehghosthawk's as the original
Code: Select all
;StarWarsGalaxies Forager Version 2 with Auto Delete
;Sleep("5000")
Sleep("5000")
$i = 0
Do
If WinActive( "Star Wars Galaxies", "" ) Then
Send("{w down}") ;Walk Forward
Sleep ("1000")
MouseClick ( "right" , 122, 435, 1 ) ;Right Click Space where they go into inventory
Sleep("100")
send("{2 down}") ;once Right clicked this 2 deletes all enzymes
send("{2 up}")
Sleep("100")
MouseClick ( "left" , 199, 435, 1 );-If not an Enzyme this closes Data Disk Info Close Screen -X-
Sleep("100")
MouseClickDrag ( "left" , 122, 435, 51, 435, 1) ;Drag map to backpack (mapx,mapy,backpackx,backpacky)
Sleep("100")
Send("{w up}") ;Stop Walking forward
Sleep("500")
Send("{n down}") ;Created a /forage macro and mapped it to N, this triggers forage macro /forage
Send("{n up}")
Sleep("2500")
EndIf
Until $i = 1Its the same basic structure, except it right clicks where the map/enz come in and deletes all enzymes, then if its not an enzyme it drags it into the waiting backpack
The backpack is so that you can use the same space for the input box and don't have to change it after each map
It works for me, I'm going to let it run tonight and see how well it does over the long term
It is slower than non delete versions, but you don't have to keep an eye on it every 10-20-30min