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SWG Macros - Better Forage macro with 2 toons.

Posted: October 22nd, 2008, 9:26 pm
by heather1101
(THIS ONLY WORKS IF YOU HAVE 2 ACCOUNTS ACTIVE)
(Better resaults if both are lvl 90)

1st macro
(Player /forageing)
(Name Forage)
/dance;
/pause 1.2;
/dance;
/pause 1.2;
/dance;
/pause 1.2;
/dance;
/pause 1.2;
/forage;
/pause 1.2;
/m Forage;
...........................................
2nd player with camera Zoomed out just above the head but enough were u can see your alts whole body.

(Name Attack)
/ui action toolbarSlot00;
/pause 2;
/ui action toolbarSlot01;
/pause 2;
/ui action toolbarSlot02;
/pause 2;
/m Attack;

(If either of ur toons have Area attacks. Its not good to use them. Due to mobs you pass buy. you will get Dubble the agro.witch u dont need lol.
.............................
Macro #2

(Name Target)
/cycle targetOutward;
/pause 2;
/cycle targetOutward;
/pause 2;
/m Target;
................................
(Main reason im posting this. is cause if you have 1 toon that is /forageing and has a macro running for attacking. Not all actions relly fire. and your not doin as much dmg as ur supposed to because the macro is intrupting it.) So if you have 1 toon /forageing and 1 toon just fighting the mobs. your combat toon will kill it faster than the toon /forageing.
.................................
Hope people like this idia. it works great for me. hope it does same for you all. :)

Posted: October 23rd, 2008, 2:39 pm
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.

Posted: November 21st, 2008, 10:13 am
by thedamndane
Works.


Tried it on Kette and it worked just fine the way it was posted, but I did not run it for too long. I suggest adding a line having the 2nd toon /tar and /follow the 1st toon so they stay together otherwise, what is the point of having 2 toons up?

Posted: November 24th, 2008, 7:25 pm
by Tault_admin
K moved to confirmed and premium granted.