Some Elemental Nice Build
Posted: October 5th, 2005, 4:24 pm
Register to unlock hidden link wrote:
Elementalist/Monk
Level: 20
Energy Storage: 14 (12+2)
Air Magic: 13 (12+1)
Healing Prayers: 12
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After 3 seconds, target foe is knocked down and struck for 89 lightning damage. This spell causes Exhaustion. This spell have 25% armor penetration.
Energy:10 Cast Time:2 Recharge:10
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Target foe is struck for 44 lightning damage and suffers from Weakness for 18 seconds. This spell have 25% armor penetration.
Energy:10 Cast Time:1 Recharge:8
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All adjacent enemies suffer 54 cold damage. Attacking enemies struck by Whirlwind are knocked down. This spell have 25% armor penetration.
Energy:10 Cast Time:1 Recharge:20
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Target enemy and up to two other enemies near your target are struck for 75 lightning damage. This spell causes Exhaustion. This spell have 25% armor penetration.
Energy:10 Cast Time:3 Recharge:10
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Lightning Orb flies toward target enemy and strikes for 88 lightning damage if it hits. This spell have 25% armor penetration.
Energy:15 Cast Time:2 Recharge:5
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For the next 60 seconds, you are healed for 383% of the energy cost each time you cast a spell.
Energy:10 Cast Time:0.25 Recharge:20
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While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0
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Resurrect all nearby dead allies.
Energy:25 Cast Time:4 Recharge:30
Register to unlock hidden link wrote:Super necro
Necromancer/Mesmer
Level: 20
Blood Magic: 14 (12+2)
Domination: 12
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For 12 seconds, target foe suffers health degeneration of -8, which you gain as health regeneration.
Energy:10 Cast Time:2 Recharge:30
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Remove one enchantment from target foe. If an enchantment is removed, you gain 114 health.
Energy:10 Cast Time:1 Recharge:20
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Steal 38 health from up to 5 foe in the area.
Energy:15 Cast Time:1 Recharge:30
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Target foe is struck for 5..28 cold damage. If that foe's health is above 50%, you deal an additional 5..28 shadow damage.
Energy:10 Cast Time:1 Recharge:5
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For 18 seconds, whenever target foe attacks, that foe takes 26 damage.
Energy:10 Cast Time:2 Recharge:20
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If target enemy is casting a spell, the spell is interrupted and the enemy takes 86 damage.
Energy:10 Cast Time:0.25 Recharge:15
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Remove a Hex from target ally. If a Hex is removed, enemies near that ally take 102 damage.
Energy:15 Cast Time:1 Recharge:10
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If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer 37 damage.
Energy:15 Cast Time:0.25 Recharge:20
Super Ranger
Ranger/Monk
Level: 20
Wilderness Survival: 12
Marksmanship: 12
Healing Prayers: 12
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If Punishing Shot hits, you strike for +18 damage and your target is interrupted.
Energy:10 Cast Time:0.5 Recharge:8
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Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 126 seconds.
Energy:5 Cast Time:5 Recharge:60
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If Determined Shot hits, you strike for +15 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Energy:5 Cast Time:0 Recharge:10
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For 24 seconds, foes struck by your physical attacks become poisoned for 13 seconds.
Energy:15 Cast Time:2 Recharge:12
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For 10 seconds, you gain health regeneration +9.
Energy:5 Cast Time:3 Recharge:10
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While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0
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While you maintain this Enchantment, whenever target ally hits an opponent, you gain 11 health.
Energy:5 Cast Time:2 Recharge:0
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Touch the body of a fallen party member. Target party member is returned to life with 45% health and 80% energy.
Energy:10 Cast Time:8 Recharge:0