MAX-COTE Miner: ColdWar Edition , Official Thread/Download
Posted: September 25th, 2005, 10:19 pm
THIS TOPIC IS FOR REFERENCE ONLY.
SEE RED MOON RISING TOPIC FOR WORKING SCRIPT
What did Red Moon Rising change that broke this script?
1. Options menu added some things and changed the window colors config.
2. Intro movie switches game to full screen. Stays that way every time cache is cleared.
3. Log on/game up detection changed.
4. Game screen was reduced vertically by 50 pixels. Watch closely when logging on and you will see screen shrink. This also has the side effect of making all existing "Y" coordinates off by 50 pixels.
5. Tutorials fixed. You still get them everytime there is a new event but they don't repeat once you unchek the option in options menu.
6. Overview items selection changed to menu/group style. Good improvement.
7. New group of NPC's/ships added to overview menu.
I thinks that's about it. This script is a later version than the one I modded for Red Moon. Abbreviations are used thru out, it has a more elegant mousemove routine, more window error checking, email notification in event of podding, and of course a good beta code for hauler/jetcan.
Buck
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1013.0500 RC1
2005-10-13 05:00 CST
8221 Lines
Feature Release...
1-Integrated New SendMail Private Data into New MAX-GUI Interface...treated as private data and encrypted...2nd Dialog completely redesigned to accomadate...Be Aware that switch to turn on must be made manually at this time...change it in MAX_COTE.ini if you want to use it...last variable before [PRIVATE]..."SM"("vSM")...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1013.0000 RC1
2005-10-13 00:00 CST
7990 Lines
BugFix Release...
1-Fixed label error in "OverView_Lower_Close" ("OVLC")...recheck goto was "OVLCLST" and should have been "OVLCST"...I made a few of them errors in my haste...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1400 RC0
2005-10-12 14:00 CST
7990 Lines
BugFix Release...
1-Further tweaked WarpTo Button Search upon reflection and reading back on more prior feedback...Range changed from x=428-433 to x=427-432...still a 5 pixel spread...feedback also indicated someone who had posted several triangle coordinates of x=428 and x=432 for centers of triangle...that means an "x" start pixel for triangles of x=427 and x=431, mine being x=430,...just starting one pixel sooner to gain benefit of testing for "tallest" part of triangle, and snipped it one on end to keep 5 pixel spread, because a triangle with a center of x=432, starts at x=431, and x=433 of that triangle is only one pixel tall...a slim target at best for a triangle that should already have been detected earlier in routine...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1100 RC0
2005-10-12 11:00 CST
7990 Lines
BugFix Release...
1-Changed WarpTo Button Search Even tighter to stay optimized...from x=425-435 to x=428-433...Previous feedback had mentioned a 2 pixel to the left difference in menu displays...Triangle is 3 pixels wide...so some are 428-431, mine are 430-433, so 428-433 should cover both spans AND return our code to a tight 5x5 check...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1030 RC0
2005-10-12 10:30 CST
7990 Lines
BugFix Release...
1-Changed WarpTo Button Search changed from x=430-435 to x=425-435...Should cover menu display differences now...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1000 RC0
2005-10-12 10:00 CST
7990 Lines
BugFix Release...
1-Wrote a few new small "Space_Detect", "Station_Detect", "Post_Tutorial_Detect", & Changed Old "Space_Detect" for CargoHold Switches to "Space_Check"...and purged all legacy code I could find...All station/space interops should now be using proper Optimized "WPC's" without extensive use of legacy waits...
2-This has been brewing for a long time in coming...OverView Setup Changed...Lower Resizing only stretched to y=755 (Actual bottom line position is now y=757)...This just clears the CargoHold AND clears the multiple mining laser problem...Still leaves a 30-line OverView check, when Upper is closed...This will have to do, since I'm not ready to make the mining ops even more vulnerable to error and interference by dropping color checks that far down...from what I checked, with multiple laser usage...3+ lines of overview are messed up anyways...just haven't noticed it that much...but we want 100% accuracy...
PS At least until I update my version to a 1600x1200 proper fullscreen mode...which is what the game was really written for anyway...my only problem was and is finding a pixel color/position checker/magnifier that works in full screen mode...haven't found one yet...And that also means a lot of peeps will be left behind who can't push those kinda pixels...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0600 RC0
2005-10-11 06:00 CST
7979 Lines
BugFix Release...
1-Fixed numerous "Dock_&_Dump" Errors in State Detection...May have lost a CargoDetect during Logon procedures...too bad...should have left code the way I had it 3 months ago with 2 cargo checks period...this 17 ways to start a macro bs is a frickin pain in the !@#$%^&*, this was only intended for my debugging purposes, not because everyone else is lazy...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0500 RC0
2005-10-11 05:00 CST
7982 Lines
BugFix Release...
1-Fixed label error in OverView_Upper_Close...had "OVUCLERR" call instead of "OVUCERR" call...
2-Fixed numerous "Dock_&_Dump" Errors in State Detection...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0400 RC0
2005-10-11 04:00 CST
7985 Lines
BugFix Release...
1-Fixed Color Check For "OverView_Lower_Resize_Logon" Module...
2-Fixed OverView Settings Config for OreType if "vHauler=YES"...for now...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1009.0400 RC0
2005-10-09 04:00 CST
7969 Lines
BugFix Release...
1-Added Color Check For Unique Color For OverView Settings ScrollBar movement...to be reused during scrollbar ops...
2-Widened Color Range For Pixel Checks To Find Triangle WarpTo Button...Had To adjust...Yes, we are back to the WarpTo Buttons Again, Since Text Layout changed, and Text overlays vary, text check is not practical anymore...
3-At this point, recommending use of "Zoom" Feature and use of variable "vOVERR=YES" at top of macro for overview window op errors...at least till I readily see that we have a color or pixel issue...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1009.0200 RC0
2005-10-09 02:00 CST
7955 Lines
BugFix Release...
1-Made Mistake adding SendMail Code To EVE-Close Module...It is called before logon to check for open windows...Removed...
2-Added new variable "vSM=[YES/NO]" to switch off SendMail Module for those not wishing to use it...
Sorry about the oversight...had done debugging with in space/in station starts...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1007.0230 RC0
2005-10-07 02:30 CST
7956 Lines
Feature Request Release...
1-Added New Email Notification & Attached Current Date GameLogs...By request for "buckw1"...
Module only triggers for now at "EVE_LogOff", "EVE_Slam", & "EVE_Close"...
Also Variables of Private Data (aka "vRecipients" & "vServer") are now found at top of macro, but at bottom of variable list...Will be moved into Private Data Secure Logon Window if liked...
Also include near the private data variables is one more: "vSendMail_Debug"...If Set to "YES", Will LogOff, and trigger Email Notification to test delivery, and attachments...
Integration into new interface is some major piece of work...will wait a bit to finalize functionality...Can be used as is upon game quit or crash, or integrated into game functions...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1006.0600 RC0
2005-10-06 06:00 CST
7930 Lines
Major, Feature, BugFix Release...
Short & Sweet:
1-All New MouseMove Code For Logon Ops...Now with "Elegant" Pathing, Acceleration, and Deacceleration at end of stroke... Tweakable...But defaults ARE optimized...Settings at top of macro if you must fiddle with...Module is "MMT"...Module is used for all Logon ops...HOWEVER...module is switched off and bypassed unless absolutely needed for drag ops, AND ONLY For Logon ops...If "vDebug=NO" Module will spew all sorts of checks for your perusal...Module Variables are "vMMT=[0.000-?.???]" for wait (sec) per individual move in series...Default is 0.010, and optimized..."vMMTP=[0.00-1.00]" is percent of total travel to use as default incrament...Default is 0.10, and optimized...
2-All New Window Search Function...Module: "AI" and supporting SRT's...Incorporated in new window ops...
3-All New Window Ops, Incorporating New Window check functions, and new "AI" routine...No more LogOffs on window op failures...Macro now finds window if lost and readjusts if possible...Function is desired position is checked, then patterned search is started, when found, window op is completed, if possible, or "AI" is called again...Truthfully, This module should never need to be called...but may save a few extreme system problems...The module is NOT meant to correct main game environment alignement problems, only to correct and aid lag issues, logon window op issues...
4-All New Radio Button Check Routines: "Select_Button" & "DeSelect_Button"...Button States Are now detected without fail...
5-All New MASSIVE CODE REWRITE & Code Compression of Mining Functions, Window Ops, Warp Routines...60-80% Reduction in Code Parsing...My "KeepAlive" Mining Timer dropped from a 5 sec cycle to less than 1.5 secs...I Detect RATS in less than 0.500 secs...I Evade in 1-2 Secs...
6-Numerous Bugfixes added or resulting from new code rewrite...
7-Also added New CargoHold Function for firelord, that lets you set percentage of cargohold capacity to check for during CargoHold Detect Module...Variables at top of macro for this module, are: "vCHDPS=[YES/NO]"...(The Switch)..."vCHDP=[0.00-1.00]"...(The setting of percentage of cargohold capacity to check for...)
Notes: Almost 2000 lines of code were purged...Over 3000 new lines of code were added...Over 500 lines of Code was Eliminated During Code Compression, & Optimization...
Also: Debug mode is becoming a more true testing/debugging module...much more wealth of checks and info is given...popups check steps at crucial functions...New "AI" Window Search Function has accompanying MouseMovement during debugging, so you can see what it is doing...
Enjoy...
Upallnite
SEE RED MOON RISING TOPIC FOR WORKING SCRIPT
What did Red Moon Rising change that broke this script?
1. Options menu added some things and changed the window colors config.
2. Intro movie switches game to full screen. Stays that way every time cache is cleared.
3. Log on/game up detection changed.
4. Game screen was reduced vertically by 50 pixels. Watch closely when logging on and you will see screen shrink. This also has the side effect of making all existing "Y" coordinates off by 50 pixels.
5. Tutorials fixed. You still get them everytime there is a new event but they don't repeat once you unchek the option in options menu.
6. Overview items selection changed to menu/group style. Good improvement.
7. New group of NPC's/ships added to overview menu.
I thinks that's about it. This script is a later version than the one I modded for Red Moon. Abbreviations are used thru out, it has a more elegant mousemove routine, more window error checking, email notification in event of podding, and of course a good beta code for hauler/jetcan.
Buck
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1013.0500 RC1
2005-10-13 05:00 CST
8221 Lines
Feature Release...
1-Integrated New SendMail Private Data into New MAX-GUI Interface...treated as private data and encrypted...2nd Dialog completely redesigned to accomadate...Be Aware that switch to turn on must be made manually at this time...change it in MAX_COTE.ini if you want to use it...last variable before [PRIVATE]..."SM"("vSM")...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1013.0000 RC1
2005-10-13 00:00 CST
7990 Lines
BugFix Release...
1-Fixed label error in "OverView_Lower_Close" ("OVLC")...recheck goto was "OVLCLST" and should have been "OVLCST"...I made a few of them errors in my haste...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1400 RC0
2005-10-12 14:00 CST
7990 Lines
BugFix Release...
1-Further tweaked WarpTo Button Search upon reflection and reading back on more prior feedback...Range changed from x=428-433 to x=427-432...still a 5 pixel spread...feedback also indicated someone who had posted several triangle coordinates of x=428 and x=432 for centers of triangle...that means an "x" start pixel for triangles of x=427 and x=431, mine being x=430,...just starting one pixel sooner to gain benefit of testing for "tallest" part of triangle, and snipped it one on end to keep 5 pixel spread, because a triangle with a center of x=432, starts at x=431, and x=433 of that triangle is only one pixel tall...a slim target at best for a triangle that should already have been detected earlier in routine...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1100 RC0
2005-10-12 11:00 CST
7990 Lines
BugFix Release...
1-Changed WarpTo Button Search Even tighter to stay optimized...from x=425-435 to x=428-433...Previous feedback had mentioned a 2 pixel to the left difference in menu displays...Triangle is 3 pixels wide...so some are 428-431, mine are 430-433, so 428-433 should cover both spans AND return our code to a tight 5x5 check...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1030 RC0
2005-10-12 10:30 CST
7990 Lines
BugFix Release...
1-Changed WarpTo Button Search changed from x=430-435 to x=425-435...Should cover menu display differences now...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1012.1000 RC0
2005-10-12 10:00 CST
7990 Lines
BugFix Release...
1-Wrote a few new small "Space_Detect", "Station_Detect", "Post_Tutorial_Detect", & Changed Old "Space_Detect" for CargoHold Switches to "Space_Check"...and purged all legacy code I could find...All station/space interops should now be using proper Optimized "WPC's" without extensive use of legacy waits...
2-This has been brewing for a long time in coming...OverView Setup Changed...Lower Resizing only stretched to y=755 (Actual bottom line position is now y=757)...This just clears the CargoHold AND clears the multiple mining laser problem...Still leaves a 30-line OverView check, when Upper is closed...This will have to do, since I'm not ready to make the mining ops even more vulnerable to error and interference by dropping color checks that far down...from what I checked, with multiple laser usage...3+ lines of overview are messed up anyways...just haven't noticed it that much...but we want 100% accuracy...
PS At least until I update my version to a 1600x1200 proper fullscreen mode...which is what the game was really written for anyway...my only problem was and is finding a pixel color/position checker/magnifier that works in full screen mode...haven't found one yet...And that also means a lot of peeps will be left behind who can't push those kinda pixels...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0600 RC0
2005-10-11 06:00 CST
7979 Lines
BugFix Release...
1-Fixed numerous "Dock_&_Dump" Errors in State Detection...May have lost a CargoDetect during Logon procedures...too bad...should have left code the way I had it 3 months ago with 2 cargo checks period...this 17 ways to start a macro bs is a frickin pain in the !@#$%^&*, this was only intended for my debugging purposes, not because everyone else is lazy...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0500 RC0
2005-10-11 05:00 CST
7982 Lines
BugFix Release...
1-Fixed label error in OverView_Upper_Close...had "OVUCLERR" call instead of "OVUCERR" call...
2-Fixed numerous "Dock_&_Dump" Errors in State Detection...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1011.0400 RC0
2005-10-11 04:00 CST
7985 Lines
BugFix Release...
1-Fixed Color Check For "OverView_Lower_Resize_Logon" Module...
2-Fixed OverView Settings Config for OreType if "vHauler=YES"...for now...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1009.0400 RC0
2005-10-09 04:00 CST
7969 Lines
BugFix Release...
1-Added Color Check For Unique Color For OverView Settings ScrollBar movement...to be reused during scrollbar ops...
2-Widened Color Range For Pixel Checks To Find Triangle WarpTo Button...Had To adjust...Yes, we are back to the WarpTo Buttons Again, Since Text Layout changed, and Text overlays vary, text check is not practical anymore...
3-At this point, recommending use of "Zoom" Feature and use of variable "vOVERR=YES" at top of macro for overview window op errors...at least till I readily see that we have a color or pixel issue...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1009.0200 RC0
2005-10-09 02:00 CST
7955 Lines
BugFix Release...
1-Made Mistake adding SendMail Code To EVE-Close Module...It is called before logon to check for open windows...Removed...
2-Added new variable "vSM=[YES/NO]" to switch off SendMail Module for those not wishing to use it...
Sorry about the oversight...had done debugging with in space/in station starts...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1007.0230 RC0
2005-10-07 02:30 CST
7956 Lines
Feature Request Release...
1-Added New Email Notification & Attached Current Date GameLogs...By request for "buckw1"...
Module only triggers for now at "EVE_LogOff", "EVE_Slam", & "EVE_Close"...
Also Variables of Private Data (aka "vRecipients" & "vServer") are now found at top of macro, but at bottom of variable list...Will be moved into Private Data Secure Logon Window if liked...
Also include near the private data variables is one more: "vSendMail_Debug"...If Set to "YES", Will LogOff, and trigger Email Notification to test delivery, and attachments...
Integration into new interface is some major piece of work...will wait a bit to finalize functionality...Can be used as is upon game quit or crash, or integrated into game functions...
Upallnite
*************************************************************
*************************************************************
*************************************************************
New Release:
v5.1006.0600 RC0
2005-10-06 06:00 CST
7930 Lines
Major, Feature, BugFix Release...
Short & Sweet:
1-All New MouseMove Code For Logon Ops...Now with "Elegant" Pathing, Acceleration, and Deacceleration at end of stroke... Tweakable...But defaults ARE optimized...Settings at top of macro if you must fiddle with...Module is "MMT"...Module is used for all Logon ops...HOWEVER...module is switched off and bypassed unless absolutely needed for drag ops, AND ONLY For Logon ops...If "vDebug=NO" Module will spew all sorts of checks for your perusal...Module Variables are "vMMT=[0.000-?.???]" for wait (sec) per individual move in series...Default is 0.010, and optimized..."vMMTP=[0.00-1.00]" is percent of total travel to use as default incrament...Default is 0.10, and optimized...
2-All New Window Search Function...Module: "AI" and supporting SRT's...Incorporated in new window ops...
3-All New Window Ops, Incorporating New Window check functions, and new "AI" routine...No more LogOffs on window op failures...Macro now finds window if lost and readjusts if possible...Function is desired position is checked, then patterned search is started, when found, window op is completed, if possible, or "AI" is called again...Truthfully, This module should never need to be called...but may save a few extreme system problems...The module is NOT meant to correct main game environment alignement problems, only to correct and aid lag issues, logon window op issues...
4-All New Radio Button Check Routines: "Select_Button" & "DeSelect_Button"...Button States Are now detected without fail...
5-All New MASSIVE CODE REWRITE & Code Compression of Mining Functions, Window Ops, Warp Routines...60-80% Reduction in Code Parsing...My "KeepAlive" Mining Timer dropped from a 5 sec cycle to less than 1.5 secs...I Detect RATS in less than 0.500 secs...I Evade in 1-2 Secs...
6-Numerous Bugfixes added or resulting from new code rewrite...
7-Also added New CargoHold Function for firelord, that lets you set percentage of cargohold capacity to check for during CargoHold Detect Module...Variables at top of macro for this module, are: "vCHDPS=[YES/NO]"...(The Switch)..."vCHDP=[0.00-1.00]"...(The setting of percentage of cargohold capacity to check for...)
Notes: Almost 2000 lines of code were purged...Over 3000 new lines of code were added...Over 500 lines of Code was Eliminated During Code Compression, & Optimization...
Also: Debug mode is becoming a more true testing/debugging module...much more wealth of checks and info is given...popups check steps at crucial functions...New "AI" Window Search Function has accompanying MouseMovement during debugging, so you can see what it is doing...
Enjoy...
Upallnite