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EQ2: Speedhack See first page.
Posted: April 7th, 2005, 9:28 am
by tault_o0ofoulo0o
If you liked the speed hack please go to:
[clipped]
and PM '[clipped]'
Mention that you are from tault and you will get a discount.
[clipped] asked me to remove it and begin referring to his personal site for the speed hack, sorry author's choice.
Edit by Sirusdv:
I will be updating this myself. No need to go waste money.
Posted: April 7th, 2005, 3:03 pm
by tault_jonolee
confirmed it works
set speed then use run/walk
Posted: April 7th, 2005, 8:07 pm
by tault_discoduck
not sure how many people will run a compiled binary. Speed hacks are also easy to catch serverside. Might be perfectly legit, but I'd proceed with caution.
Posted: April 7th, 2005, 8:41 pm
by tault_akanon
I tried it out the other day and couldn't get it to work... do you have to start it before running EQ2?
Posted: April 8th, 2005, 7:23 am
by tault_o0ofoulo0o
no, you put in the speed you want then press 'speed' and then alternate between running and walking (shift r) to activate it. I cleared commonlands in under 13 seconds.
Edit: still works on test server so it should work for 3 or so days on main.
Posted: April 8th, 2005, 7:52 am
by tault_sirusdv
Took this apart this is what it does:
writes 4 bytes at 0xd58f93
the bytes are between 0x1B (normal) and 0xE1 (max allowed by program)
when you close the program it sets the offset to 0xE1 (might be an error on coders part as he probably wanted 0x1B (default) instead of the 0xE1)
The program is confirmed safe. Trust me on that

Posted: April 8th, 2005, 8:44 am
by tault_o0ofoulo0o

no points for posting it? I can try to keep it upto date as much as possible
Posted: April 8th, 2005, 8:53 am
by tault_sirusdv
oh sorry... umm 100 points awarded
Posted: April 8th, 2005, 9:18 am
by tault_o0ofoulo0o

Thank you
Posted: April 8th, 2005, 11:51 am
by tault_veleno
all i can say is if you havent done Jboots - do them NOW
Posted: April 8th, 2005, 5:48 pm
by tault_o0ofoulo0o

Yeah, Nothing like doing that quest in 1/8 the time required.

Posted: April 8th, 2005, 9:05 pm
by tault_pilkan
i open it then right away i get some application error so i need to be running the game?
Posted: April 8th, 2005, 10:04 pm
by tault_o0ofoulo0o
oh yeah, you need the newest .NET Framework
http://msdn.microsoft.com/netframework/
Posted: April 8th, 2005, 11:03 pm
by tault_o0ofoulo0o
sirusdv wrote:Took this apart this is what it does:
writes 4 bytes at 0xd58f93
the bytes are between 0x1B (normal) and 0xE1 (max allowed by program)
when you close the program it sets the offset to 0xE1 (might be an error on coders part as he probably wanted 0x1B (default) instead of the 0xE1)
The program is confirmed safe. Trust me on that

What program did you use to find that, I can tell you that isn't the right offset...
Posted: April 9th, 2005, 3:54 am
by tault_pilkan
so how safe is this exactly, its super fun to use but no way i want to lose my 50 wizard. what are my chances of getting caught