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I'm using version 3.0 and have the following INI options set:
Hunting=TRUE
FightBack=TRUE
Harvest=FALSE
HavePet=TRUE
PullWithPet=TRUE
TypePetPull=PETPULLMOBHEALTH
TypePetPullSTR=99
RandomRunMode=SAMESPOT
InitialCombatSequence1STR=~
PerMobCombatSequence1STR=qb6,Pet Attack,1,0s,0s
CombatSequence1STR=qb3,Petrify,5,3s,30s,qb1,Soothe Servant,8,2s,6s,qb3,Shattered Ground,4,2s,40s,qb1,Burning Agony,4,1s,8s,qb1,Shards Of Ice,5,3s,9
CombatSequence2STR=qb3,Petrify,5,3s,30s,qb1,Soothe Servant,8,2s,6s,qb3,Shattered Ground,4,2s,40s,qb1,Burning Agony,4,1s,8s,qb1,Shards Of Ice,5,3s,9s
PetHealSequenceSTR=qb1,Soothe Servant,8,2s,6s,qb1,Spiked Earth,3,2s,3s,qb1,Burning Agony,4,1s,8s
HealPetAt=60
The bot typically does the following:
1. Acquires valid target mob
2. Sends the pet to engage the targeted mob
3. Tells the pet to back off, returning to me
4. My character then loses the target mob, then spends 2 - 5 seconds re-acquiring the mob. It goes through the entire process of searching for mobs, targeting, and evauluating whether to fight (attackable, con, etc). Once it finds something it wants to attack (which may or may not be the same mob that the pet originally pulled), it then issues the PerMobCombatSequence1STR command to send the pet back in, at which point it will usually lose the targeted mob again. By this point the pet's health is below 60%, so it just issues the PetHealSequenceSTR command for the duration of the fight (that's why I have offensive spells in PetHealSequenceSTR - on the off-chance that I happen to have the pet or mob targeted). The CombatSequence1STR command is issued on only maybe 30% of the fights, and the mob is usually under 20% health by the time it starts.
Why is my character losing the target mob? If I run through the whole pet pull, back off, PerMobCombatSequence1STR, CombatSequence1STR sequence manually (ie not using the bot) everything works fine and I never lose the target.
Thanks.
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