EVE: eveMiner v2.0 BETA
Posted: July 1st, 2005, 10:22 am
eveMiner 2.0 (BETA) is now released!
I have completely !@#$%^&* the ALPHA code, so pay attention to the changes.
All the relevent files (Classes, Configuration, Includes, Logs) have been
moved under the eveMiner_v2.0 directory. So that you should have a directory
structure somewhat like this:
Scripts\
eveMiner_v2.0\
classes\
EVE_CharacterSheetClass_v01.vbl
EVE_ConfigurationClass_v02.vbl
EVE_ContainerClass_v02.vbl
EVE_DebugClass_v02.vbl
EVE_FolderClass_v02.vbl
EVE_ShipClass_v02.vbl
EVE_UtilitiesClass_v02.vbl
configuration\
1024x768_EVE.ini
1600x1200_EVE.ini
1600x1200_EVE_SkillsTest.ini
include\
EVE_GlobalVars_v02.vbl
EVE_SkillConstants_Noob.vbl
EVE_SkillConstants_Template.vbl
1024x768_EVE_INFO_v02.vbl
1600x1200_EVE_INFO_v02.vbl
logs\
Logs.txt
eveMiner_1600x1200.vbs
eveSkillTest_1600x1200.vbs
The classes are completely decoupled, I think. That is to say, there should be
no implicit reliance within the classes on global variables any more. If you
find something like that, let me know so that I can clean it up.
I didn't include any scripts other than 1600x1200 this time, it should be easy
enough for ya'll to figure out how to do it yourself if you want another resolution.
Hope ya'll enjoy!
I have completely !@#$%^&* the ALPHA code, so pay attention to the changes.
All the relevent files (Classes, Configuration, Includes, Logs) have been
moved under the eveMiner_v2.0 directory. So that you should have a directory
structure somewhat like this:
Scripts\
eveMiner_v2.0\
classes\
EVE_CharacterSheetClass_v01.vbl
EVE_ConfigurationClass_v02.vbl
EVE_ContainerClass_v02.vbl
EVE_DebugClass_v02.vbl
EVE_FolderClass_v02.vbl
EVE_ShipClass_v02.vbl
EVE_UtilitiesClass_v02.vbl
configuration\
1024x768_EVE.ini
1600x1200_EVE.ini
1600x1200_EVE_SkillsTest.ini
include\
EVE_GlobalVars_v02.vbl
EVE_SkillConstants_Noob.vbl
EVE_SkillConstants_Template.vbl
1024x768_EVE_INFO_v02.vbl
1600x1200_EVE_INFO_v02.vbl
logs\
Logs.txt
eveMiner_1600x1200.vbs
eveSkillTest_1600x1200.vbs
The classes are completely decoupled, I think. That is to say, there should be
no implicit reliance within the classes on global variables any more. If you
find something like that, let me know so that I can clean it up.
I didn't include any scripts other than 1600x1200 this time, it should be easy
enough for ya'll to figure out how to do it yourself if you want another resolution.
Hope ya'll enjoy!