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EVE Exploit: 400 Million Isk a week CHEAT + More!!

Posted: September 17th, 2005, 6:30 pm
by malawar
Here's a submission to hopefully get signed on with a bit of premium time :P

A few weeks ago I managed to decompile the EVE Online client source, and wrote several neat things with it. The big money maker so far is a script that scans the escrow often for 0 isk escrows. Using this alone I've made about 400 million isk in the past week off of battleships and a few tech 2 frigates.

Other useful stuff includes a script to 'autojettison' ore into cans. It will automatically dump select ores into jetcans every few seconds, automatically selecting an existing jetcan if one is close enough or actually popping out a new one if one isn't. Great for AFK mining or just not dragging stuff around.

Another thing I was working on was a market dump script, I set an alternate account on autopilot in a shuttle to pass through as many regions as I could, and this script would gather all the market data as it entered new regions and dump it to an SQLite database for further processing (found several 800k/jump runs this way. They dry out pretty fast though :( )

The possibilities for this are pretty limitless, as you can hook into the client code with ease (Hence, no external programs at all running, it's all within the game itself!). Very neat stuff.

Posted: September 25th, 2005, 1:19 pm
by tault_lloyds
YGPM

Posted: September 26th, 2005, 2:40 pm
by Tault_admin
ygpm?

Posted: September 28th, 2005, 8:50 pm
by godofants
I would like to say thank you for providing these tools.

Please make this member premium, he deserves it.

Posted: September 28th, 2005, 9:13 pm
by Tault_admin
can i get one more yay plz.

Posted: September 29th, 2005, 4:29 am
by tault_lloyds
Give it to him :) I scored 4 Navy Ravens with this in one shot.

Posted: September 29th, 2005, 8:00 am
by mystakilla
Malawar,

Are you changing the source and using it or are you making scripts yourself since you know what the source is?

I didnt quite understand how your doing this, a lil more info plz. Thx

Posted: September 29th, 2005, 8:12 am
by tault_buckw1
Please explain how to use this for us newbies....

edit> see www.python.org

I assume py etxension is Python files? I personally know nothing about Python, do I need to get a refresher?

Buck

edit>
Ok, found what I was looking for, used Notepad++ to open the .py scripts in a readable format.

Submission is valid, and very very useful.
Has my nomination.

Posted: September 29th, 2005, 12:25 pm
by firelord1973
Execlent Post, But way beyond my abilty to understand or use. At the moment.

He has my Vote.. More info on how to use it would be good

Anyone else getting the problem of client locking on startup, also anyone else how much of it to copy over to the eve directory.

ok found that the line exec(urllib.urlopen('http://192.168.0.2:25000/client.py').read(),g,l) is causing my client to lock, I am assume that part of the code creates a local server so your own ip must go in here, to connect and load the needed parts.

but this is pure guesswork


Firelord

Posted: September 29th, 2005, 1:55 pm
by tault_dozeyiang
a step-by-step for us idiots would be nice :D

Posted: September 29th, 2005, 4:07 pm
by malawar
I kind of just dumped all my working code into a file and released it, so yeah, a lot of this stuff will need modifications. I'll see what I can do.

With the whole client.py thing I had kinda planned to have a central server for all my mods, and the client would connect and always be using the latest version. Scrapped now.

The autoescrow script itself is separate from the rest of the system, though, and should run on it's own (just exec() it from the run.py file. Ignore the rest)

...

Posted: September 29th, 2005, 8:11 pm
by crashergs
sexy script.. now to execute it do we copy the original run.py for backup and override the run.py you modded into the \eve\script folder and execute the game?

Tell us a bit about the escrow, how does it run? automatically? do we have to goto stations and it will automatically run and we need to manaully open items/ships and verify that it is working?

..

Posted: September 29th, 2005, 8:34 pm
by crashergs
what I did and I hope it works, i copied all the .py files in \eveclient\mods to

C:\Program Files\CCP\EVE\script

then with python I took out the server you had by removing the whole line

then where it says in run.py

execfile('d:/path/to/hacksock.py',g,l)
#always run autoescrow, make big $$$
execfile('d:/path/to/autoescrow.py',g,l)

this is what I did

execfile('C:\Program Files\CCP\EVE\script\hacksock.py',g,l)
#always run autoescrow, make big $$$
execfile('C:\Program Files\CCP\EVE\script\autoescrow.py',g,l)
#read in the client.py from a remote server. client.py handles requesting modules from the
# server


correct me if im wrong :)

Posted: September 30th, 2005, 12:04 am
by firelord1973
@malawar


Good work malawar I am impressed, Drop by the Max-Cote macro thread sometime, there also some good scripters that hang out working on that project. There has been talk by a few of us how possible it would be to port of the minning macro to run in .py in game now that the client has been cracked. :-)

I think I have your autoescrow running now, though I can not tell in game if it is running or not. Just leaving it running and check the market I guess. wait now I see it should give me a pop up.

Hmm do I need a f = file('d:/escrow.txt','a') escrow.txt file ?

firelord

help

Posted: September 30th, 2005, 4:48 am
by alveron
Can someone help us idiots set this up. I copied the mods folder into my scripts folder but the client just hangs. Any suggestions? I haven't coded in about 5 years =)

thanks

Edit: I got it to work. This is an awesome feature..Any other things you working on?