Looping in-game Macros
Posted: February 18th, 2007, 2:42 pm
First of all i will tell you how to loop a macro to another macro or the same macro:
OK, now my example macros will be called "loop" and "loop1"
Now for those of you who already have a macro but cant make it loop it, this is how to make it run forever. (I'll explain how to end it later)
EX.
loop:
/flourish 1;
/pause 8;
/macro loop
OR
loop:
/flourish 1;
/pause 8;
/macro loop1
Understanding: lets say for example this macro is on your User Interface toolbar and you know the exact timing of how long it takes the macro to execute. What I just showed you would be exactly like you pressing the macro to execute exactly when it ends (Except you aren't there).
Now to stop the loop there are two ways known to me:
1) Log out (this will stop the macro not the dancing or music)
2) Go to the macro code and take out the "/macro loop" line of code, then it will execute maybe one or two more times then once its at the end of the code again it will stop because it doesn't have the looping code anymore assuming you did take it out.
OK, now my example macros will be called "loop" and "loop1"
Now for those of you who already have a macro but cant make it loop it, this is how to make it run forever. (I'll explain how to end it later)
EX.
loop:
/flourish 1;
/pause 8;
/macro loop
OR
loop:
/flourish 1;
/pause 8;
/macro loop1
Understanding: lets say for example this macro is on your User Interface toolbar and you know the exact timing of how long it takes the macro to execute. What I just showed you would be exactly like you pressing the macro to execute exactly when it ends (Except you aren't there).
Now to stop the loop there are two ways known to me:
1) Log out (this will stop the macro not the dancing or music)
2) Go to the macro code and take out the "/macro loop" line of code, then it will execute maybe one or two more times then once its at the end of the code again it will stop because it doesn't have the looping code anymore assuming you did take it out.