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SWG Exploits - Instantly make a SEA w/ the pup's mod
Posted: July 22nd, 2007, 11:17 pm
by cmrock203
Rather than spend hours hoarding junk loot to RE into mod bits when trying to RE a power bit up to +35, you can simply take your crafted shirt and equip it (or whatever item you're using), apply a clothing powerup (say... +23 precision), then place the pup'd shirt and the power bit into the RE tool and select "Create Skill Enhancing Attachment". This will instantly make a SEA w/ the pup's mod, saving you the need to make a truckload of mod bits. Save your mod bits for actual AA's and CA's that you plan to use.
Powerups usually have 100-200 uses....that's 100-200 mod bits that you don't have to make
Cheers!
Posted: July 23rd, 2007, 7:09 am
by Tault_admin
Can premium members say yay or nay to this being moved to a confirmed section.
Posted: July 23rd, 2007, 8:36 am
by xeros
Yay
Very Nice find.
Posted: July 23rd, 2007, 10:09 am
by Tault_admin
500 to you and moved to confirmed
Posted: July 25th, 2007, 2:59 pm
by blinked
doh!
Posted: July 25th, 2007, 3:01 pm
by absolution
Just so I understand...
1) Can I use a belt for this?
2) I don't put an SEA in the belt, just activate a p'up?
3) I put the belt into my RE tool with a power bit and RE them both even though the belt has no sea in it?
So essentially I have a +23 precision p'up'd belt with no SEA in it?
Posted: July 25th, 2007, 3:09 pm
by absolution
dbl
Posted: July 25th, 2007, 9:09 pm
by nickobelenus
o i c lol this is to use a shirt as a mod bit =P
hehe that can be useful i thought this was powerbits at first nice find =)
Posted: July 26th, 2007, 12:33 pm
by chopper2006
i think this is nerfed now, can anyone else confirm?
Posted: July 27th, 2007, 3:48 am
by starhero
works after 6.8
1. Get factory crate of shirts.
2. Get a factory crate of your usual reginding stuff, shirts for tailor, armour belts armour smith, knifes for DE etc.
3. Get a Clothing power up say luck 35 (or any attribute mod, str, pre, cons etc) xxx many uses as possible.
4. Make lots of space in your inventory clear 30-40 slots or more.
5. Get out 20-40 or more shirts.
6. Equip 1st shirt then apply the powerup, then the 2nd shirt, then the third and so on.
7. Now you have 20-40+ shirts with luck powerups applied (remember powerups only last 1/2 the hour) have this in addition to your usual factory crates of grinding stuff, shirts/armour bracers/ Knifes etc.
7. Reequip your usual Reing shirt apply its re power up and all you usual Re stuff you usually use.
8. take one of the Luck powered up shirts you have from steps 4-6, put it in your Re tool.
9. Put in the power bit you wish to use, say its +20.
10. Click on make a skill enhancing attachement
11. You have +20 luck attachement.
12. Put this in your usual grinding item from the other crate, shirt, armour bracer or belt or knife etc.
13. RE it to a power bit.
14. Repeat from step 8, till 35 , then repeat process as required.
Also works with clothing power up un Ubese shirts
Work good
Posted: July 27th, 2007, 7:57 am
by seragoth
I understand sea crafting but how do you make pups. Are they just combos of junk that make up the pup modifers or...
Posted: July 27th, 2007, 1:15 pm
by yoda1234
its a nice exploit but what about 3 stats on same shirt can it be done i like 35 3 stat seas being made not one can it be done with 3 stats.
Posted: July 30th, 2007, 12:24 am
by unkoryu
the PuP'd items acts as a modifier bit, ignore the numbers and everything it doesn't matter. It could be +2 LUCK and put it in with a +30 1st Order Powerbit it's gonna be a +30 LUCK.
Posted: July 30th, 2007, 5:23 am
by gedgems
I used this for ages but i belive they nerfed it last patch... tried doing it and said it could not make a SEA or something, I was useing the pups as modifier bits and pretty sure its not working anymore.
Posted: July 30th, 2007, 6:27 am
by winsome
nm