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SWG Exploits - Reduce Structure Lot Imprints

Posted: October 28th, 2007, 11:25 am
by zalaxy
This exploit is a bit hard to explain and you need to be quick about it on you're keyboard.

So first I'm going to explain what exactly this exploit is. This exploit is simply placing a structure down. Then while the server is still registering it you can place another building and it will allow you to essentially cheat the system.

The use's for this exploit are various. Including placing 4 GCW Base's within an area and all within turret range of each other. For placing gardens and making the gardens almost side by side(like a bridge) that save's the mayor room in his city while adding a better feel. Putting house's together almost close enough for the old old wall exploit(the house's are about 1 meters away from each other)

So I hope you understand what exactly the exploit is now so I can explain it. As it's easily explained how to do it but explaining what it is seems to be harder.

Directions:
Open you're inventory and make sure you're sorting filter is on so that all deed's are right next to each other in you're inventory.

-Next find a suitable spot of land(It's best to test beforehand what spots you can place structures and which you can't)

-Finally start like you normally would except after you click to deploy the first deed immeaditely open you're inventory and attempt to deploy the second deed before the first one is finished(need to be a bit quick).


Now there's a second way to do this but requires that you have a second player with you. You both place you're deeds at the same time right next to each other(guestimating the space between each other) and then follow the steps above(both of you) and you then have been able to place 4 GCW base's.

Note:This does work you just need to ensure you're quick enough to make it work. I do not recommend doing this and boosting about it(is a suspend-able offense). The GCW base's no action will be taken against you're account.

Posted: October 28th, 2007, 11:55 am
by rugburn
yay

This is something I've been using for a while now. Another way to use it is with fusion generators and structure factories. You can get the fusion generators closer to each other end to end, and same with structure factories. You can get the structure factories so close to each other you can make a wall.

Posted: October 28th, 2007, 5:03 pm
by Tault_admin
1 yays 1 more to move to confirmed
0 nays 3 more to lock this topic

Posted: October 29th, 2007, 1:31 pm
by penjoroo
yay I guess, I have been doing this for over 9 months now and should have posted it back then lol. Also you can get 6 bases side by side. I know this because I had an base event with 3 sets of 6 bases, 3 rebel and 3 imperial, each set was 600m apart...

Posted: October 31st, 2007, 8:36 am
by Tault_admin
500 to you and moved to confirmed

Posted: November 1st, 2007, 9:57 am
by gecann
i have bean doing this since pre-cu making a fortress with 10 bases inside a wall of houses its old but very elective
all so i have never herd of any one being suspended for it GM's just pack up the buildings if thay find them

Posted: November 3rd, 2007, 11:21 am
by pazartin
was this possibly done on chilastra server??

Posted: November 6th, 2007, 9:22 am
by vinnyboy32
pazartin wrote:was this possibly done on chilastra server??
Lol maybe since its known by so many people

Posted: November 6th, 2007, 4:02 pm
by sparktite
yay, i thought that was common knowledge i always used it for placing harvesters

Posted: December 28th, 2007, 11:10 pm
by gama5
Can't get it to work.. nerfed?

Posted: February 16th, 2008, 2:24 am
by parigan
cant get it to work either...

Posted: February 16th, 2008, 12:11 pm
by Tault_admin
Can we get another nerfed confirmation?

Posted: March 1st, 2008, 11:55 am
by mezelle
I don't want to say that it's nerfed but I can't get it to work either.

Posted: May 29th, 2008, 9:24 pm
by scubasteve4sq
me either

Posted: May 30th, 2008, 12:00 pm
by Tault_admin
Hmm can anyone get it to work anymore?