Matrix Guides
Posted: April 20th, 2005, 6:24 pm
So those of you who havent tried matrix out yet i recomend it its alot of fun. Iam on Enumenator hostile server(hostile is much like pvp in WoW).
Matrix Story:
The game takes place after the 3 movies, there is a truce between Zion and the Machines so you are able to "jack-in" and "jack-out" of the matrix freely, also when you die into the matrix you are sent back to the loading screen which is similar to the ship you are "jacking-in" from.
Upon completeing the tutorial and entering the game you are given a mission contact for Zion. These first few missions for zion are just introducing you into the gameplay and the mission style that makes up such a large part of the game.
Though it might sound boring the missions are interesting like meeting famous characters from the movies and such. After completing these "initiation" missions you are given a call from an Agent of the machines and Flood of the exiles this is where your role in the matrix comes into play. You choose who to work for weather it is zion exiles or machines (note: working for machines wont protect you against agents), this is where the story starts to affect you. For example recently the story has been advancing by the fact that the machines never handed over Neos body and glitched agents which vary lvls 1-50(note: real agents are 255 and if you see these run!..fast!) these glitched agents are left over from smith and neo and a pretty common drop off of them is a peice of matrix code named "rsi fragment ##.##" and each organization(machines, exiles, and zion) are interested in collecting these fragments before the others do (Machines want it before ecxiles and zion and visaversa) so taking part with the organization you choose and collecting these fragments devolopes a race between the organizations on who can construct neo first. This is an example of the events the matrix team as pu tinto the game making it more hands on and molded by the players then following one path at all times.
Matrix tips:
Access nodes, Agents comunicate to the matrix through access nodes. (note this quoted text was not written by me but just explains things easier)
"Access Nodes allow you to suppress your visibility in the Matrix. Access Nodes are in set locations across the city. They aren’t like Data Nodes; you don’t need special tools to access them, you need keys that are dropped by certain Exiles in the surrounding areas. You won’t find an Access Key for a node in the area where the node is located. Players will need to defeat Exiles of all ranks before they find a key. Exile ranks are indicated by the number of chevrons above their level in the target window. One chevron is a normal Exile gang member, two chevrons mean that the Exile is a Sergeant-type mob, and three chevrons are reserved for the Lieutenants or Sub-Captains. The more chevrons an Exile has, the tougher they are and the more experience they are worth. There are also Captain-level Exiles. These are specially named gang members who sometimes drop rare items. It is believed that Captains drop keys most often. Keys aren’t tradable and can only be used once. Using an Access Node grants the player a large amount of experience."<<(http://mxovault.ign.com)
locations are as follows: (To read thses numbers on map click the cellphone icon next to the compass on the bottom middle of screen and click map then the "..." button for your cordonates)
Node Keys
Akasaka Key (Node: 35, 0, 90)
Baldwin Heights Key (Node: -88, 43, 607)
Bathory Row Key (Node: -528, 0, 476)
Center Park Key (Node: -783, 13, 105)
Chelsea Key (Node: 244, 33, -577)
Creston Heights Key (Node: -1242, 7, 683)
Edgewater (Node: -2045, -6, -1034)
Furihata Key * (Node: -554, 0, -255)
Gracy Heights Key (Node: -772, 9, -1534)
Guinness Lake Key * (Node: -482, 0, -970)
Hampton (Node: 113, 13, -154)
Historic District Key (Node: -973, 33, -655)
Ikebukuro Key (Node: 890, 0, -25)
Industry Square Key (Node: 114, 85, 970)
Jurong Key (Node: -66, 0, -206)
Kaede Key * (Node: 65, 0, -410 )
Kowloon Key (Node: 279, 0, 563)
Lamar (Node: 368, 37, -40)
Lucero Point Key (Node: -540, 0, -395)
Manssen Park Key (Node: -916, 0, 22)
Maribeau (Node: -103, 7, -339)
Morrell (Node: -1275, 13, 239)
Murasaki Key * (Node: -399, 33, 146)
Park East Key (Node: -440, 221, 272)
Pillsen (Node: -301, 19, 596)
Rogers Way Key (Node: -713, 25, -542)
Sai Kung Key (Node: 526, 0, -119)
Shinjuku (Node: 46, 97, 212)
Shirakaba Key * (Node: 340, 0, 115)
Sobra Shores Key * (Node: -364, 0, -1204)
South Vauxton Key (Node: -1967, 25, -761)
Southard Key * (Node: -337, 0, -1521)
Stamos Key (Node: -370, 0, 7)
Stratford Campus Key (Node: -164, 215, 925)
Ueno Key (Node: -234, 0, 72)
Union Hill (Node: 245, 3, 442)
Vauxton (Node: -1136, 13, -324)
Will post more later leave comments or correction/addition please! Hope to see you in the matrix!
-selmo
Matrix Story:
The game takes place after the 3 movies, there is a truce between Zion and the Machines so you are able to "jack-in" and "jack-out" of the matrix freely, also when you die into the matrix you are sent back to the loading screen which is similar to the ship you are "jacking-in" from.
Upon completeing the tutorial and entering the game you are given a mission contact for Zion. These first few missions for zion are just introducing you into the gameplay and the mission style that makes up such a large part of the game.
Though it might sound boring the missions are interesting like meeting famous characters from the movies and such. After completing these "initiation" missions you are given a call from an Agent of the machines and Flood of the exiles this is where your role in the matrix comes into play. You choose who to work for weather it is zion exiles or machines (note: working for machines wont protect you against agents), this is where the story starts to affect you. For example recently the story has been advancing by the fact that the machines never handed over Neos body and glitched agents which vary lvls 1-50(note: real agents are 255 and if you see these run!..fast!) these glitched agents are left over from smith and neo and a pretty common drop off of them is a peice of matrix code named "rsi fragment ##.##" and each organization(machines, exiles, and zion) are interested in collecting these fragments before the others do (Machines want it before ecxiles and zion and visaversa) so taking part with the organization you choose and collecting these fragments devolopes a race between the organizations on who can construct neo first. This is an example of the events the matrix team as pu tinto the game making it more hands on and molded by the players then following one path at all times.
Matrix tips:
Access nodes, Agents comunicate to the matrix through access nodes. (note this quoted text was not written by me but just explains things easier)
"Access Nodes allow you to suppress your visibility in the Matrix. Access Nodes are in set locations across the city. They aren’t like Data Nodes; you don’t need special tools to access them, you need keys that are dropped by certain Exiles in the surrounding areas. You won’t find an Access Key for a node in the area where the node is located. Players will need to defeat Exiles of all ranks before they find a key. Exile ranks are indicated by the number of chevrons above their level in the target window. One chevron is a normal Exile gang member, two chevrons mean that the Exile is a Sergeant-type mob, and three chevrons are reserved for the Lieutenants or Sub-Captains. The more chevrons an Exile has, the tougher they are and the more experience they are worth. There are also Captain-level Exiles. These are specially named gang members who sometimes drop rare items. It is believed that Captains drop keys most often. Keys aren’t tradable and can only be used once. Using an Access Node grants the player a large amount of experience."<<(http://mxovault.ign.com)
locations are as follows: (To read thses numbers on map click the cellphone icon next to the compass on the bottom middle of screen and click map then the "..." button for your cordonates)
Node Keys
Akasaka Key (Node: 35, 0, 90)
Baldwin Heights Key (Node: -88, 43, 607)
Bathory Row Key (Node: -528, 0, 476)
Center Park Key (Node: -783, 13, 105)
Chelsea Key (Node: 244, 33, -577)
Creston Heights Key (Node: -1242, 7, 683)
Edgewater (Node: -2045, -6, -1034)
Furihata Key * (Node: -554, 0, -255)
Gracy Heights Key (Node: -772, 9, -1534)
Guinness Lake Key * (Node: -482, 0, -970)
Hampton (Node: 113, 13, -154)
Historic District Key (Node: -973, 33, -655)
Ikebukuro Key (Node: 890, 0, -25)
Industry Square Key (Node: 114, 85, 970)
Jurong Key (Node: -66, 0, -206)
Kaede Key * (Node: 65, 0, -410 )
Kowloon Key (Node: 279, 0, 563)
Lamar (Node: 368, 37, -40)
Lucero Point Key (Node: -540, 0, -395)
Manssen Park Key (Node: -916, 0, 22)
Maribeau (Node: -103, 7, -339)
Morrell (Node: -1275, 13, 239)
Murasaki Key * (Node: -399, 33, 146)
Park East Key (Node: -440, 221, 272)
Pillsen (Node: -301, 19, 596)
Rogers Way Key (Node: -713, 25, -542)
Sai Kung Key (Node: 526, 0, -119)
Shinjuku (Node: 46, 97, 212)
Shirakaba Key * (Node: 340, 0, 115)
Sobra Shores Key * (Node: -364, 0, -1204)
South Vauxton Key (Node: -1967, 25, -761)
Southard Key * (Node: -337, 0, -1521)
Stamos Key (Node: -370, 0, 7)
Stratford Campus Key (Node: -164, 215, 925)
Ueno Key (Node: -234, 0, 72)
Union Hill (Node: 245, 3, 442)
Vauxton (Node: -1136, 13, -324)
Will post more later leave comments or correction/addition please! Hope to see you in the matrix!
-selmo