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Multiple Clients?

Posted: March 9th, 2007, 3:39 pm
by tault_lostsk8r
Has anyone figured out how to get around the client coding so can run two clients on one computer?

Re: Multiple Clients?

Posted: March 12th, 2007, 6:53 pm
by wilsorth
Tault_lostsk8r wrote:Has anyone figured out how to get around the client coding so can run two clients on one computer?

Yeah so info on this please. Probably need a fixed exe file for this

Posted: March 13th, 2007, 5:52 am
by thezig
You might want to try configuring your machine for fast user switching. Run VG, switch users, then try to run a second instance of VG from the other user account. I'd try it myself but my WinXP is screwed up and won't let me switch users without logging off.

Posted: March 16th, 2007, 9:12 pm
by macro112
thezig wrote:You might want to try configuring your machine for fast user switching. Run VG, switch users, then try to run a second instance of VG from the other user account. I'd try it myself but my WinXP is screwed up and won't let me switch users without logging off.
works, i run 2 accounts like this.

Posted: March 19th, 2007, 4:38 pm
by tault_lostsk8r
wow really? I was thinking of trying that, I'm not exactly positive how to do it, could you explain more?

Posted: March 20th, 2007, 8:35 pm
by macro112
You make two windows XP users. Run one vanguard account on one, then do switch user, run another on the other windows xp user.


edit: virtual PC won't work for anything other than the 8mb graphics driver =/

Posted: March 20th, 2007, 9:08 pm
by wilsorth
need to confirm this works when accounts are active

Posted: March 21st, 2007, 5:22 pm
by macro112
I'm still patching on the second, when i'm done i'll post a pic. It is supposed to work even with macros that require active window, you could bot 2 at once on one puter.

Posted: March 21st, 2007, 10:10 pm
by wilsorth
looking forward to seeing pics. Hopefully it does work. I hear though that Virtual PC does not play 3d based games, hopefully it is wrong

Posted: March 22nd, 2007, 2:37 pm
by macro112
You heard right. I just wasted 3 days of my life to find out it is impossible to change the video drivers.

Posted: May 11th, 2007, 6:47 pm
by clandestinex337
my friend just tried the two user thing, one account on each user and he said it didnt work. Are you guys doing anything special?

Posted: July 16th, 2007, 2:37 pm
by impact1986
im in dire need of knowing how this is done.. anyone have any luck yet ?

Posted: July 17th, 2007, 11:35 am
by impact1986
i did some research and what i came up with was this... those of you that have vista 64 your !@#$%^&* out of luck but for everyone else you can use a program called "sandboxie" google im about to test this out tonight and will let everyone know how it goes

Posted: August 2nd, 2007, 10:44 am
by haterz
I take it this didn't work....

Posted: August 2nd, 2007, 12:36 pm
by impact1986
lol i forgot about this... yea no luck at all.... i got the following error when i tried on both vista and xp....i posted on their forums and they don't even f**king respond. i have made multiple posts and the admins reply to everything that isn't game related....

Code: Select all

[3096] [07/31/07 12:59:12] INFO: ====================================================
[3096] [07/31/07 12:59:12] INFO: Log opened.
[3096] [07/31/07 12:59:12] INFO: Init: Name subsystem initialized
[3096] [07/31/07 12:59:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[3096] [07/31/07 12:59:12] INFO: Init: Compiled: Jun 18 2007 18:19:05
[3096] [07/31/07 12:59:12] INFO: Init: Threadsafe Core: No
[3096] [07/31/07 12:59:12] INFO: Init: Base directory: D:\Documents and Settings\IMPACT\Application Data\Sandbox\DefaultBox\drive\D\Program Files\Sony\Vanguard\bin\
[3096] [07/31/07 12:59:12] INFO: Init: Character set: Unicode
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to IpDrv.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Engine.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Core.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[3096] [07/31/07 12:59:14] INFO: DevLoad: Bound to Window.dll
[3096] [07/31/07 12:59:14] INFO: Init: Object subsystem initialized
[3096] [07/31/07 12:59:14] INFO: Init: Computer: IMPACTPC
[3096] [07/31/07 12:59:14] INFO: Init: User: IMPACT
[3096] [07/31/07 12:59:14] INFO: Init: CPU Page size=4096, Processors=2
[3096] [07/31/07 12:59:14] INFO: Init: CPU Detected: AuthenticAMD
[3096] [07/31/07 12:59:14] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[3096] [07/31/07 12:59:15] INFO: Init: CPU Speed=2233.509290 MHz
[3096] [07/31/07 12:59:15] INFO: Init: Memory total: Phys=2096620K Pagef=4035208K Virt=2097024K
[3096] [07/31/07 12:59:15] INFO: Init: Working set: 32000 / 159000
[3096] [07/31/07 12:59:15] INFO: Init: Process Info: Peak Memory Used: 20740 Working Set: 20740 PageFile: 21584
[3096] [07/31/07 12:59:15] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 18114 files
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[3096] [07/31/07 12:59:15] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[3096] [07/31/07 12:59:16] INFO: Init: Unreal engine initialized
[3096] [07/31/07 12:59:16] FATAL: Critical: Couldn't create input device -- DXGetErrorString9() = E_INVALIDARG
[3096] [07/31/07 12:59:16] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[3096] [07/31/07 12:59:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[3096] [07/31/07 12:59:16] FATAL: Critical: UWindowsClient::UWindowsClient
[3096] [07/31/07 12:59:16] FATAL: Critical: UGameEngine::Init
[3096] [07/31/07 12:59:16] FATAL: Critical: InitEngine

also i tried using both "virtual pc" and "VMware" neither of those work due to the fact they cant emulate or access directx9 which is obviously needed, i checked there support forums and no go there...they said directx9 support is a !@#$%^&* to access so don't plan on seeing it anytime soon.
so I'm clueless as to how and what to do now... maybe we can get some of our technical admins to knock some of this sh*t out and maybe get a work around for sanboxie or maybe a dedicated program? i don't know how hard it would be.. just a thought. I'm willing to help in anyway i can. i have been dedicated and focused to finding a solution to this problem for a month now.

***if anyone is willing to help solve this problem post here or pm me***