VG Bots - Vanguard SpeedHack + Bots
Posted: January 7th, 2007, 3:55 pm
So, after getting into VG beta and enjoying it somewhat but realizing it would be a hard grind game i decided to dust off my programming skills and go at VG since its still in beta and i could really care less if i get banned.
Since I am already lifetime premium i could care less about that
I will update this thread as i learn/create more
1) Using the Speed Hack in Cheat Engine 5.3 works in Vanguard. You set it to 10x or whatever and the entire game speeds up including your movment. You can zoom across the map and when you turn it off you are still there. Nothing i can see checks if your speeding, no GM warnings from the few times i ran around.
2) Memory locations, now i found these with Cheat Engine 5.3 and i want to see if anybody else can verify them. They are not green(hard coded i believe?) but they are reproducible on my system after closing & reopening the game across multiple chars.
XLOC(Float) - 0520B214 & 0520B220
YLOC(Float) - 0520B218 & 0520B224
Health(8 Bytes) - 1170B93C & 1170B948 & 1182921C
The one thing i found out for the Health offset is this is where the FIRST character logged into from starting the game. If you log out but dont quit the game and log into another char those stay as the hp of the original character. So it seems they keep some of the info from logged in characters in memory.
Since I am already lifetime premium i could care less about that
I will update this thread as i learn/create more
1) Using the Speed Hack in Cheat Engine 5.3 works in Vanguard. You set it to 10x or whatever and the entire game speeds up including your movment. You can zoom across the map and when you turn it off you are still there. Nothing i can see checks if your speeding, no GM warnings from the few times i ran around.
2) Memory locations, now i found these with Cheat Engine 5.3 and i want to see if anybody else can verify them. They are not green(hard coded i believe?) but they are reproducible on my system after closing & reopening the game across multiple chars.
XLOC(Float) - 0520B214 & 0520B220
YLOC(Float) - 0520B218 & 0520B224
Health(8 Bytes) - 1170B93C & 1170B948 & 1182921C
The one thing i found out for the Health offset is this is where the FIRST character logged into from starting the game. If you log out but dont quit the game and log into another char those stay as the hp of the original character. So it seems they keep some of the info from logged in characters in memory.