How to make Type C Amors!
Posted: April 29th, 2008, 3:33 am
Type C Armors
• Type C armor is a combination of Type B (yellow) and Type A (purple) armors.
• Combination failure will result with the lost of ingredients except the upgraded armor.
• Talics present in the upgraded armors will be wiped when combination is successful.
• Cost of combination is 1 million racial currency.
• Armor Ability reavers are found through inventor's box dropped by Assassin Builder.
• Type C armor upgraders are available
• Level requirement of combined armors may be lower than the original level.

List of abilities you can combine and its status:
Fine Increases accuracy by 5

Fine Increases accuracy by 5

Grand* Increases attack range

Protection Increases shield block rate by 5%. Can only be used on
shield.

Guardian Decreases the duration of debuffs by 10%

Solid Increases defense by 10%

Sharp Increases critical hit chance by 8%

Saving* Decreases FP cost of skills and spells

Vampire 4% of damage dealt is regained as hit points

Strong Increases attack damage by 5%

Strength* Increases hit points

Anti-Sharp* Increases resistance to critical hits

Advanced Strength Increases hit points and force points by 6%
*Abilities that cannot be used to combine. Attempting to do so may cause your ingedients to disappear or will give you a crafting failure error.

• Type C armor is a combination of Type B (yellow) and Type A (purple) armors.
• Combination failure will result with the lost of ingredients except the upgraded armor.
• Talics present in the upgraded armors will be wiped when combination is successful.
• Cost of combination is 1 million racial currency.
• Armor Ability reavers are found through inventor's box dropped by Assassin Builder.
• Type C armor upgraders are available
• Level requirement of combined armors may be lower than the original level.

List of abilities you can combine and its status:
Fine Increases accuracy by 5

Fine Increases accuracy by 5

Grand* Increases attack range

Protection Increases shield block rate by 5%. Can only be used on
shield.

Guardian Decreases the duration of debuffs by 10%

Solid Increases defense by 10%

Sharp Increases critical hit chance by 8%

Saving* Decreases FP cost of skills and spells

Vampire 4% of damage dealt is regained as hit points

Strong Increases attack damage by 5%

Strength* Increases hit points

Anti-Sharp* Increases resistance to critical hits

Advanced Strength Increases hit points and force points by 6%
*Abilities that cannot be used to combine. Attempting to do so may cause your ingedients to disappear or will give you a crafting failure error.
