VGExtreme Class Questions
Posted: June 3rd, 2007, 9:11 am
PLAYER CLASS
METHODS
1) All the methods return a float that demonstrates distance. What is the definition of distance? How does it relate to this distance that I see in game under my target?
PROPERTIES
1) The hasProperties (Counter, Finisher, Rescue) do these only return true if the player has an active ability that can be used? Or does it simply mean that the player has these abilities in general.
2) What is the hasVirtue used for? Is it the same across all classes or does it refer to only classes like the Cleric and Paladin for turning undead
and stuff like that?
3) What is the difference between isAggro and isAttacking? Ok, sAttacking is relatively straightforward, but how does isAggro different?
4) What do you do with isValid? I mean, a real world example.
5) I'm assuming Type referrs to Class for players, is that true? If so, do we have any sort of mapping between the classes and the numeric Types?
TARGET CLASS
METHODS
Same questions as with the PLAYER CLASS. Are there any differences?
PROPERTIES
1) strDifficulty property, do you have list of possible return values? And how does it relate to both POINTS and LEVEL?
NAVIGATION CLASS
METHODS
1) angleDiff - has to do with headings? Based on 360 Degrees? What does it tell me given two different headings?
2) getFaceDegress - what does this tell me? What would be a practical use?
3) MoveTo takes, x, y, distance, and stoprunning. I assume stoprunning means to switch from run to walk mode? I'm most interested in what distance does. Does it mean "move to towards that coordinate for this distance"?
LOG CLASS
METHODS
1) Would it be possible to implement a queue in the class and allow us to programatically read lines off the queue?
METHODS
1) All the methods return a float that demonstrates distance. What is the definition of distance? How does it relate to this distance that I see in game under my target?
PROPERTIES
1) The hasProperties (Counter, Finisher, Rescue) do these only return true if the player has an active ability that can be used? Or does it simply mean that the player has these abilities in general.
2) What is the hasVirtue used for? Is it the same across all classes or does it refer to only classes like the Cleric and Paladin for turning undead
and stuff like that?
3) What is the difference between isAggro and isAttacking? Ok, sAttacking is relatively straightforward, but how does isAggro different?
4) What do you do with isValid? I mean, a real world example.
5) I'm assuming Type referrs to Class for players, is that true? If so, do we have any sort of mapping between the classes and the numeric Types?
TARGET CLASS
METHODS
Same questions as with the PLAYER CLASS. Are there any differences?
PROPERTIES
1) strDifficulty property, do you have list of possible return values? And how does it relate to both POINTS and LEVEL?
NAVIGATION CLASS
METHODS
1) angleDiff - has to do with headings? Based on 360 Degrees? What does it tell me given two different headings?
2) getFaceDegress - what does this tell me? What would be a practical use?
3) MoveTo takes, x, y, distance, and stoprunning. I assume stoprunning means to switch from run to walk mode? I'm most interested in what distance does. Does it mean "move to towards that coordinate for this distance"?
LOG CLASS
METHODS
1) Would it be possible to implement a queue in the class and allow us to programatically read lines off the queue?