Page 1 of 1
VGExtreme Feature request
Posted: May 14th, 2007, 3:03 am
by user01
WyvernX,
Would it be possible to add an arraylist of the player inventory to VGExtreme? I think it would be MOST beneficial for both crafting and adventuring if you were capable of telling whether you a) had a particular item in your inventory b) had a full inventory and c) knew how much of an item was remaining in a stack.
I was also curious if the function : getZoneName was slated to be fixxed soon =D
Thanks for the hard work!
User01
Posted: May 14th, 2007, 9:30 am
by wyvernx
Sure, but a very easy way is to turn on logging, and type /inventorylist and it will dump out your inventory.
Posted: May 14th, 2007, 12:31 pm
by user01
I can work with that, however it doesn't consistantly reveal the qty of items in a stack (it did for my berries, but not for water solvent or cleaner)
thanks for the reply
User01
Posted: May 14th, 2007, 12:38 pm
by user01
would it be possible to extend on your current tooltip functions maybe? I noticed it catches basic tooltips ie. macro buttons but doesn't catch the tooltips for items (which have the qty in the description)
just a thought
User01
Posted: May 15th, 2007, 7:19 pm
by wyvernx
Sure, I'll take a peek. This week is slated for EQ2.. wanna get some old bugs fixed. But I'll slate it in for early next week.
Posted: May 15th, 2007, 9:17 pm
by user01
sweet, I don't mind waiting =D
at the risk of sounding like a nag =( could you make a reference to the mouse control functionality in the wrapper dll? I'm having a hell of a time with Mouse clicks /sigh - when you have time hehe
currently I'm referencing AK's Autokillerscript.dll hehe
Thanks,
User01
p.s. Slated on the top of my list is an AutoCrafter, I'll be sharing it with the community as soon as its ready =D
Posted: May 15th, 2007, 9:25 pm
by wyvernx
Include my VGEHelper.dll Then you can call LMouseClick.
Well reference it, then instiange ScriptHost then call ScriptHost.LMouseClick(x,y,click,speed)
speed i usually pass 0 or 1
Posted: May 16th, 2007, 5:23 pm
by user01
well lookie there, LOTS of goodies in the helper.dll =D
Crafting levels
Posted: June 1st, 2007, 4:48 am
by blackout
Hey Wyv,
Two requests for you if/when you get a moment's rest ;o)
First, could you a create a function to grab the crafter's level, I think that one should be pretty much straight forward.
The 2nd request may perhaps be a bit trickier...
When selecting wo's from the taskmasters, they are color coded I believe to the realative of your crafting level. Is there anyway to grab the wo level value itself, that would help out a few dynamic decisions that are made with in my script...
Any ideas on that would be great!
Thanks man.