VGExtreme Instantiation Exception
Posted: June 22nd, 2007, 4:54 am
Wyvernx - I'd like to be able to wrap the instantiation of a new VGExtreme object in a Try{}Catch{} block and handle any exceptions as I see fit.
However, when instantiating VGExtreme, if there isn't a currently running version, the dll throws up a dialog box and if the user clicks ok (as they would have to) it kills the program.
Is there a way to tell the VGExtreme object to "not" throw the dialog box? Then I can catch the fact that it didn't instantiate and keep on going.
However, when instantiating VGExtreme, if there isn't a currently running version, the dll throws up a dialog box and if the user clicks ok (as they would have to) it kills the program.
Is there a way to tell the VGExtreme object to "not" throw the dialog box? Then I can catch the fact that it didn't instantiate and keep on going.