VGExtreme Crafting Bot - Completed
Posted: September 4th, 2007, 12:41 am
Some problems I have with this right now:
I need to know the names of all the steps that the classes (leatherworker and weaponsmith) have.
Here are a couple good guides for setting up the script written by one of the users. I take a lot for granted that many users don't know, so it coming from a user who didnt write the script is probably more understandable.
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Some things to note about the setup:
I used Hotbar CS - Meaning that all the hotkeys I have setup in the script are activated on the Control Shift Hotbar. I use 6 hotkeys. The standard Hotkey is:
/craftingselectstep 9
/craftingselectstep 8
/craftingselectstep 7
/craftingselectstep 6
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
DO NOT COPY AND PASTE THIS - you will get some error about to many lines in your macro.
The only thing that changes on each hotkey is the number in the last line (/craftingselectaction #), whatever number you replace there corresponds to the action you will use from left to right.
I put Hotkey one on CS=, and ended with HK6 on CS7.
Hotkey 7 is the macro you will use to add anything to the table you may want to add and also make sure /lootall is at the end of this hotkey.
/refineadditem itemyouwanttoadd
/refineadditem itemyouwanttoadd
/lootall
Hotkey 8 will be
/craftingchangetoolbelt
and is on CS5, this will change toolbelts when you do not have the right tools.
You will need to change the X, Y coords for the mouseclicks on your screen, I use 1440 X 900 and also have custom windows that are not in the default locations. The easiest thing to use for this is ACTool, just have it up and put your mouse where you want the coords, then alt+tab over to ACTool and hit Ctrl+M, it will put the X, Y right there for you and you can type next to it what it is. This literally takes 5 minutes to set up one time and you should never have to worry about it again.
Note that when selecting a recipe, the begin button there, will be the same place you want your begin button to be on the table select window, move this window so that they will be in the same place and you shouldnt have to worry about this again.
Also you will need to define the locs for pathing in whatever area you decide to craft in. This is extremely simple, just walk where you want to set a loc and type /loc. Vanguard will spit out a X,Y,Z for you and you need the X and Y.
And I think the last thing I need to note is that you will need to scroll down to the line:
If (Crafting_AvailableWorkOrderSkill = "Skill: Mineralogy ") OR (Crafting_AvailableWorkOrderSkill = "Skill: Artificing ")Then 'This is where you set what work order skillset you desire
and change it to whatever skillset you are looking for. This is mainly to make sure that pre level 15 you do not pick up a weapon smith order if you are an armor smith. Once you are past level 15 no work orders offered should be for any class except what you are.
TO DO:
Add Weapons Smith - partially complete, still need all the steps.
Add Leatherworker
Add function to buy more utilities when running low - Fixed, just need the API for vendor tooltips.
I need to know the names of all the steps that the classes (leatherworker and weaponsmith) have.
Here are a couple good guides for setting up the script written by one of the users. I take a lot for granted that many users don't know, so it coming from a user who didnt write the script is probably more understandable.
Register to unlock hidden link
Register to unlock hidden link
Some things to note about the setup:
I used Hotbar CS - Meaning that all the hotkeys I have setup in the script are activated on the Control Shift Hotbar. I use 6 hotkeys. The standard Hotkey is:
/craftingselectstep 9
/craftingselectstep 8
/craftingselectstep 7
/craftingselectstep 6
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
DO NOT COPY AND PASTE THIS - you will get some error about to many lines in your macro.
The only thing that changes on each hotkey is the number in the last line (/craftingselectaction #), whatever number you replace there corresponds to the action you will use from left to right.
I put Hotkey one on CS=, and ended with HK6 on CS7.
Hotkey 7 is the macro you will use to add anything to the table you may want to add and also make sure /lootall is at the end of this hotkey.
/refineadditem itemyouwanttoadd
/refineadditem itemyouwanttoadd
/lootall
Hotkey 8 will be
/craftingchangetoolbelt
and is on CS5, this will change toolbelts when you do not have the right tools.
You will need to change the X, Y coords for the mouseclicks on your screen, I use 1440 X 900 and also have custom windows that are not in the default locations. The easiest thing to use for this is ACTool, just have it up and put your mouse where you want the coords, then alt+tab over to ACTool and hit Ctrl+M, it will put the X, Y right there for you and you can type next to it what it is. This literally takes 5 minutes to set up one time and you should never have to worry about it again.
Note that when selecting a recipe, the begin button there, will be the same place you want your begin button to be on the table select window, move this window so that they will be in the same place and you shouldnt have to worry about this again.
Also you will need to define the locs for pathing in whatever area you decide to craft in. This is extremely simple, just walk where you want to set a loc and type /loc. Vanguard will spit out a X,Y,Z for you and you need the X and Y.
And I think the last thing I need to note is that you will need to scroll down to the line:
If (Crafting_AvailableWorkOrderSkill = "Skill: Mineralogy ") OR (Crafting_AvailableWorkOrderSkill = "Skill: Artificing ")Then 'This is where you set what work order skillset you desire
and change it to whatever skillset you are looking for. This is mainly to make sure that pre level 15 you do not pick up a weapon smith order if you are an armor smith. Once you are past level 15 no work orders offered should be for any class except what you are.
TO DO:
Add Weapons Smith - partially complete, still need all the steps.
Add Leatherworker
Add function to buy more utilities when running low - Fixed, just need the API for vendor tooltips.