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Infineum Quest Line Workaround

Posted: February 14th, 2007, 5:55 pm
by snabben
In the first quest of Infineum you will be asked to kill a captain in order to get a key to free a slave.

The problem with this mob is that he has two insane hard hitting mobs that will wipe most people. To avoid getting these two insane adds/guards that he spawn, simply pull the Captain as far South as you can, after a while the guards will stop following and you can kill the Captain solo.

The guards that he spawns is bugged so they will stay aggro even after death, this method avoids any problems with that.


Allsow, for the Immunity quest, there is a book that you need to solve a riddle in... You answere in "Say" ... questions are random about lore, but if you dont know the answere to the question, just wait a few min and the question will change... the answere to the question about the Sun is "Knowledge" btw :)

Hope this helps out!

Posted: February 15th, 2007, 12:38 am
by djvj
yes this works, guilds have been using this method for awhile.