Something fishy in group exp...
Posted: February 18th, 2007, 9:00 am
I'm in a guild that macros the spawning of clouds in the water quest (run a search, it's in confirmed).
I know that they all use my auto-it macro for spawning clouds, ao we all spawn them at the same rate.
last night, I was on a mid level 15 shaman with a guildie (also same class) doing clouds letting the bears tank and kill the clouds.
Near by, a group of 4 guildies were also spawning them, one of the people was level 16 when we got there.
A couple hours later, us shaman's were level 19, the level 16 was level 18.
Now then, they had 3 players spawning clouds with my macro program, 1 player attacking/looting/and shareing (al macroed). we had 1 person shareing/looting, 1 person spawning, and letting the pets do the killing. They spawned 3x as many clouds for only 2x as many people, yet we were getting more exp. Yes, they have to share each cloud 4 ways, instead of 2, but then that's 3/4ths of a coud per person vs 1/2 per person on our team.
so there is quite obviously an exp penalty for groups beyond 2 members when grinding clouds. this fits in with the observations that 2 person teams seem to get more accomplished in general than groups, but then I never really had a compairison befre last night that would rule out "time flys when you're too dam busy to watch your exp bar" when going with 2 people. at 6, you can slack off, and it doesn't relaly matter.
It could be a bonus for useing a smaller group, either way, it's far more efficient to run a small group than it is to run a large one.
I know that they all use my auto-it macro for spawning clouds, ao we all spawn them at the same rate.
last night, I was on a mid level 15 shaman with a guildie (also same class) doing clouds letting the bears tank and kill the clouds.
Near by, a group of 4 guildies were also spawning them, one of the people was level 16 when we got there.
A couple hours later, us shaman's were level 19, the level 16 was level 18.
Now then, they had 3 players spawning clouds with my macro program, 1 player attacking/looting/and shareing (al macroed). we had 1 person shareing/looting, 1 person spawning, and letting the pets do the killing. They spawned 3x as many clouds for only 2x as many people, yet we were getting more exp. Yes, they have to share each cloud 4 ways, instead of 2, but then that's 3/4ths of a coud per person vs 1/2 per person on our team.
so there is quite obviously an exp penalty for groups beyond 2 members when grinding clouds. this fits in with the observations that 2 person teams seem to get more accomplished in general than groups, but then I never really had a compairison befre last night that would rule out "time flys when you're too dam busy to watch your exp bar" when going with 2 people. at 6, you can slack off, and it doesn't relaly matter.
It could be a bonus for useing a smaller group, either way, it's far more efficient to run a small group than it is to run a large one.