A radar that works like the game's own
Posted: June 6th, 2007, 7:23 am
The radar that's been posted is very useful (kudos).
What I'd like better myself though is a radar that operated more like the game's radar in the upper right... where the map is fixed and scrolling in a sliding window, and the player orientation changes are shown via a rotating vector (versus rotating the world around me where up is always forward instead of north).
This will make it much less confusing to see what's going on... as turning around rapidly can be disorienting with all the names flying around the screen.
I'm going to toy with the existing radar script some time in the next few days and see whether I might be able to reswizzle it to operate this way... I am curious whether others think this is a good idea...
What I'd like better myself though is a radar that operated more like the game's radar in the upper right... where the map is fixed and scrolling in a sliding window, and the player orientation changes are shown via a rotating vector (versus rotating the world around me where up is always forward instead of north).
This will make it much less confusing to see what's going on... as turning around rapidly can be disorienting with all the names flying around the screen.
I'm going to toy with the existing radar script some time in the next few days and see whether I might be able to reswizzle it to operate this way... I am curious whether others think this is a good idea...