15 October 2008 - Pvp Worlds
Posted: October 16th, 2008, 5:15 pm
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QUOTE (Jagex)PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights' Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.To get started, load up the game like normal (Register to unlock hidden link to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world. Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you'll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds. Here's a quick run-down of the features:
Mod Benny
RuneScape Content Developer
QUOTE (Jagex)In other news... We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level. For example, if you are level 55, this might be shown as follows:
My opinions: Seems good, it gives me a reason to work on my old pure Register to unlock hidden image
I guess i'll have to work harder to get my perfect 90 combat now, if I don't summon at all really. (I just got the levels for combat levels)
By the way: Something's wierd with the editor automaticaly adding p and /p (with brackets) so ignore the odd quote.
Publish Date: Wed, 15 Oct 2008 15:50:07 -0700
Register to unlock hidden link
Quote taken directly from Register to unlock hidden link
QUOTE (Jagex)PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights' Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.To get started, load up the game like normal (Register to unlock hidden link to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world. Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you'll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds. Here's a quick run-down of the features:
- -Fight players (within your level range) anywhere on the map, except in a few safe areas.
-Safe areas include banks, respawn points and some guilds.
-Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants' levels.)
-Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
-Teleport Block is back in the normal spellbook.
-Some minigames are available to play, others are not – please see the Register to unlock hidden link for more details.
-Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent's inventory and items from drop tables specific to PvP worlds. See below for details.
- -To get a reward from a kill, you also have to risk some items yourself!
-To accumulate a possible reward, you have to risk a minimum of 75k of items on a members' world, or a minimum of 25k of items on a free world.
-Note that your three most valuable items won't count as being risked unless you've been skulled, as you wouldn't lose them.
-The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
-The possible reward increases even faster and goes to a higher maximum if you go into a 'hot zone'.
-Note, however, that risking more than the minimum won't improve your rewards faster, so it's a good idea to take relatively cheap and useful items that won't cost you too much to replace if you die.
Mod Benny
RuneScape Content Developer
QUOTE (Jagex)In other news... We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level. For example, if you are level 55, this might be shown as follows:
- -Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
-With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55
My opinions: Seems good, it gives me a reason to work on my old pure Register to unlock hidden image
I guess i'll have to work harder to get my perfect 90 combat now, if I don't summon at all really. (I just got the levels for combat levels)
By the way: Something's wierd with the editor automaticaly adding p and /p (with brackets) so ignore the odd quote.
Publish Date: Wed, 15 Oct 2008 15:50:07 -0700
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