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RAY MACRO

Posted: August 30th, 2010, 12:20 pm
by tubaso
I heard you can make a macro thatr spits rays faster than what the game allows?? Here is a cut and paste of what I read maybe you smart folks can help stupid me..

"You're doing it wrong. If you want to fully abuse the broken mechanic; you want a macro key that selects your ray bar and the first spell.

Then you want a key that's bound to "next hotbar row"

Yes, all you need is a macro key and a key bound to an actual DF UI macro.

2 keys... easy as pie. Broken as hell."

I dont get what he is saying lol!?

Posted: August 30th, 2010, 3:13 pm
by bardik
A really useful macro loads each spell and fires it, much faster than is humanly possible. That is what he is saying.

Posted: August 31st, 2010, 4:41 am
by dabladest
The question is how .. or "where is the trick" .. I coded various macros for this myself, one that fires all 7 rays once activated, one that pixeldetects the healthbar and only fires if the healthbar of the oponent is visible, and one that fires bursts.

They are all only semi viable because they are too slow.
The Pixeldetection works, but the speed of it is !@#$%^*. Also FPS drops quite a bit when the health bar is not visible and it searches for it.

When I fire all 7 I need a few delays inbetween to make sure it works. These eventually add up to so much time, that I feel it takes longer than doing it manually.

Any good tips available from someone who has a eally fast version ?

Posted: September 29th, 2010, 11:02 am
by tubaso
Dadblast u mind sharing that macro with me? Hell ill throw ya some gold in game :).