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'kill' resource nodes

Posted: June 4th, 2008, 8:29 am
by tault_akanon
If you hit a PBAE ability while standing near a resource node, you will deal damage. It's an easy way to piss off the node campers :)

Posted: June 4th, 2008, 6:13 pm
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium.

Posted: June 5th, 2008, 9:09 am
by ruszek83
whad do you mean by PBAE ???

Posted: June 5th, 2008, 1:22 pm
by sarana
Point base area effect = AOE

Posted: June 6th, 2008, 12:55 pm
by tault_eq_muse
Well PBAE = A[o]E centerer on the caster, so it's a subset.

Didn't work for me with an A[o]E, dragging a mob right on top of a node. Will try with a true PBAE when I get a couple more levels.

Posted: June 7th, 2008, 8:57 am
by tault_akanon
This worked a few patches ago (a guildie did it accidentally with is ToS), but very well may have been fixed. Posted it primarily to get ideas flowing - after all, resource nodes are determined based on their health. If there was some bug that let you heal a hostile target...

Posted: June 9th, 2008, 5:10 pm
by Tault_admin
Not working now akanon?

Posted: June 10th, 2008, 3:24 pm
by tault_akanon
Tault_admin wrote:Not working now akanon?
No idea - haven't heard anything, and I don't play a ToS. Can somebody who does try this out and say whether or not it's nerfed?

Posted: June 10th, 2008, 9:50 pm
by tault_eq_muse
Used a true PBAE (electric) over the weekend, every node type, no damage to them.