Page 1 of 1

Starting Weapons stats and Protection

Posted: February 24th, 2009, 3:17 am
by elysium
Damage and Attack Speed of starting weapons :

Type_____________ Damage________ Speed
One-handed Axe_______0,03____________0,5
One-handed Mace______0,02____________0,5
One-handed Sword________*____________0,6
Two-handed Axe_______0,32____________0,3
Two-handed Mace______0,28____________0,3
Two-handed Sword_____0,24____________0,4
Two-handed Polearm____0,39____________0,2
Two-handed Bow_______0,40____________0,75
Two-handed Staff_______**_____________0,5
Dual Knives ___________***_____________0,7


* It doesn't show on weapon stats, but comparing to two-handed versions and according to my few tests, the damage is a little lower than 0,02 (the damage of One-handed Mace)

** Can't use melee attack with Staff, so damage is based on selected spell stats.

*** It doesn't show on weapon stats, but according to my few tests, the damage is a little higher than 0,02 (the damage of One-handed Mace)



Protections


* Piercing : Dual Knives and Polearms
* Bludgeoning : Maces, Clubs and Hammers
* Slashing : Swords and Axes
* Arrow : Arrows and similar projectiles

Posted: February 24th, 2009, 11:55 am
by jahgreen
They really need to address balance of weapons. Right now 2 hand weapons are just dominating the with the damage and range of attack that they have.

And don't get me started on the usefulness of archery vs magic.

Posted: February 25th, 2009, 3:00 pm
by Tault_admin
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.

Posted: February 25th, 2009, 9:48 pm
by defariak
yes.
very basic list, but yes

Posted: February 27th, 2009, 11:39 am
by Tault_admin
100 tu bucks and moved to confirmed guides.