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Improperly scaled AOE damage (do large amounts to players) : Age of Conan Discussions

Posted: June 30th, 2008
Total Posts:164 Joined:2005
Buddy and me were running around and discovered this exploit using a PoM. He was using smite.

Exploit:
Use a spell with AOE component on lower level mob with higher level player in range of the AOE effect. You will deal more than normal damage to the player.
ie. Lev 40 Mob, Lev 50 Char
(There might be other AOE component attacks that do this)

Mechanic being abused:
Scaling of damage based on "char level" and based on "player vs npc"


Theory:
The damage is normally scaled based on char level and whether the target is a player or npc. I believe it scales the amount of the AOE damage off of the characteristics of the target mob. If you hit a lower level mob then you have a larger amount of splash damage to deal to the player.

I'm not entirely sure where the error in damage resolution occurs but it could be in one of two places:

"When it hits the player"--Calculates a lower resistance to normal amounts of damage through the 'level' and 'npc or player' scaling factors (ie. it treats all targets of splash damage as the level of the mob and as an npc).

"When it hits the npc"--Calculates higher amount of damage to be dealt through AOE based off of the npc. (generates extra splash damage in total compared to splash damage that would be generated from a higher level player character)

Story:
PoM was power leveling a DT and the DT was attacking a level 40 mob. PoM smited the mob and the splash damage killed the DT with 29xx damage). Normally a level 60 non-crit smite cannot one shot a level 40 character.
Posted: June 30th, 2008
Total Posts:164 Joined:2005
Appreciate a confirmation from anyone.

To Confirm:
Grab a PoM. Cast smite directly on a player your level. Cast smite on npc (any normal mob) many levels below you. Compare the damage you do to the target.
Posted: June 30th, 2008
User avatar
Total Posts:67 Joined:2008
this is basic mechanics, if you do a skill to a mob with like a 4+ level deficit you are going to notice huge damage, nearly double.
Posted: June 30th, 2008
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administrator
Total Posts:29891 Joined:2002
Can members say yay or nay to this so we may give tu bucks and/or premium. If you nay the submission remember to include as to why.
Posted: July 1st, 2008
Total Posts:164 Joined:2005
Cantsnipe...You misunderstand the mechanic abuse here.

If target player is lev 50, you are lev 60, and you smite him he takes xxxx dmg.

If you are level 60, target MOB is lev 40 and target player(50) is in range of splash damage he takes (just an example) xxxx+1500 dmg.

The player takes increased damage because the splash damage was generated from a mob.



I am not talking about doing extra damage to a mob or player based on level deficit. I'm talking about doing extra damage because the splash damage to the player was calculated off of a mob.
Posted: July 1st, 2008
cmfvulc1
Nay for two reasons. 1) This is a highly situational game mechanic and 2) It's not useful.
Posted: July 2nd, 2008
Total Posts:164 Joined:2005
So Anyone know if there are prey mobs or other mobs in guild battlegrounds?

I wasn't really looking for lots of tubucks. I was looking for some...Due tot he fact that the mechanic works(btw admin do I get tubucks if it works? or only if people like it) I thought the system was setup to reward people who bring to light exploits that WORK. Obviously you would get less if people don't like it.

My train of thought with this is if there are mobs around the people you want to attack you can do more damage. It is obviously inherently an opportunistic attack but one that would give you a good advantage nonetheless.
Posted: July 2nd, 2008
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Total Posts:67 Joined:2008
it obviously is AN exploit, but the problem with it is that it will get nayyed because of the fact that it needs to be found as a useful situation, w/o that I doubt it will get a yay.
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