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AoC Guides - Gemcutting guide for non-Gemcutters : Age of Conan Guides, Bots & Tools

Posted: July 5th, 2008
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Total Posts:1352 Joined:2005
First, I will start off; this isn't my guide, it is a guide that was posted in on our guild forums, but it was heavily edited and modified by me.

Credit:
  • Kir for the Crafting Information

    Rossm for the Gem colours and stats

    Lethal for edits and formatting

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Gemcutting guide for non-Gemcutters

Crafted gear at it's upper levels will grant you three slots to customize to your hearts content. On cruising the gem
database it's easy for the non-Gemcutter and even other Gemcutter's to get confused with what works, what doesn't,
and where to exactly put what gem.

I'm going to break it down into easy steps
:
  • 1. Get cash, and get a lot of it; those in your 20's-30's there is currently a good market for rough leather, which drops
    off of leathery type mob's your level. Currently it is going for about 1.5s a pop. 40-50's silk is your best friend; the
    market is at almost 5s a shot. After 60's it is difficult, but the AVG mob's drop isn't too bad, you're on your own from
    here.

    2. After getting cash, pick out your weakest crap pieces of armor and check it out what the cost is to replace them
    with crafted gear is. Leveling in AoC comes pretty fast, so I wouldn't sink 20g into making a good lvl 50 set, but a few
    pieces can be fun if you want to dip your feet in. After you've decided which piece or pieces you want to have
    crafted, and then talk to a crafter in your guild or someone you know.

    3. You now got your crafted piece and those empty holes are staring at you. What gem to put...
LOOK AT THE PREFIXES!
  • Cabochon or Oblique = These are the good ones, they will fit in any armor, ring, cloak, necklace slot; of
    course they are the most pricey.

    Trillion or Rhombic = These go in ONE handed slots on weapons. They have their use but it's limited.

    Teardrop or Oval = These go in TWO handed slots on weapons. They have nice big numbers, but remember
    there isn't a lot craftable two handed stuff out there.
This stuff is subject to change of course - currently a guy can "twink" a low set of armor with high end gems - Funcom
tried to stop this and it turned out they buggered up more than they can handle and promptly reversed it. It's on
their radar though.

A good challenge for us as a guild would be to twink a tank with crazy resists. There's around 36 slots to play with
and some of the immune gems at 1.2% can generate over 40% resists in either physical or magical. That's a lot.

Gem Types:
  • Class 1 Gems (Black):

    Provides bonuses to: Unholy and Poison Damage, Hiding, and Holy Immunity.

    Tier 1 - Obsidian
    Tier 2 - Onyx
    Tier 3 - Jet
    Tier 4 - Black Jasper
    Tier 5 - Nightstar
    Tier 6 - Black Diamond

    Class 2 Gems (Blue):

    Provides bonuses to: Cold Damage, Mana Modifiers, Intelligence, Wisdom, Attribute Taps from spells, Fire Immunity,
    and Magic Evasion.

    Tier 1 - Azurite
    Tier 2 - Lapis Lazuli
    Tier 3 - Turquoise
    Tier 4 - Aquamarine
    Tier 5 - Sapphire
    Tier 6 - Star Sapphire

    Class 3 Gems (Green):

    Provides bonuses to: Ranged Weapon, General Physical, and Dagger Damage, Dexterity, Fatality Chance, Off-Hand
    Chance, Stamina Modifiers, and Evasion.

    Tier 1 - Chrysoprase
    Tier 2 - Malachite
    Tier 3 - Peridot
    Tier 4 - Sphene
    Tier 5 - Jade
    Tier 6 - Emerald

    Class 4 Gems (Orange):

    Provides bonuses to: Fire Damage, and Cold Immunity.

    Tier 1 - Carnelian
    Tier 2 - Tiger Eye
    Tier 3 - Chalcedony
    Tier 4 - Sunstone
    Tier 5 - Fire Agate
    Tier 6 - Padpaasahsa

    Class 5 Gems (Violet):

    Provides bonuses to: Hate Generation, and Magic Invulnerabilities.

    Tier 1 - Rose Quartz
    Tier 2 - Iolite
    Tier 3 - Amethyst
    Tier 4 - Duskstone
    Tier 5 - Royal Azel
    Tier 6 - Tyrian Sapphire

    Class 6 Gems (Red):

    Provides Bonuses to: Melee Weapon Damage, Health Modifiers, Strength, and Melee Invulnerabilities.

    Tier 1 - Spinel
    Tier 2 - Jasper
    Tier 3 - Garnet
    Tier 4 - Blood Opal
    Tier 5 - Ruby
    Tier 6 - Star Ruby

    Class 7 Gems (White):

    Provides bonuses to: Electrical Damage, Perception, and Electrical Invulnerability.

    Tier 1 - Quartz
    Tier 2 - Zircon
    Tier 3 - Moonstone
    Tier 4 - Achronite
    Tier 5 - White Opal
    Tier 6 - Diamond

    Class 8 Gems (Yellow):

    Provides Bonuses to: Holy and General Spell Damage, Casting Concentration, Unholy and Poison Invulnerability,
    and Hate Reduction.

    Tier 1 - Citrine
    Tier 2 - Chrysoberyl
    Tier 3 - Sagenite
    Tier 4 - Topaz
    Tier 5 - Heliodor
    Tier 6 - Golden Beryl

    Gemcutting Kit required:

    Tier 1 (40) - Novice's
    Tier 2 (50) - Apprentice's
    Tier 3 (60) - Adept's
    Tier 4 (70) - Artisan's
    Tier 5 (75) - Expert's
    Tier 6 (75/75+/80) - Master's
=========================

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Last edited by lethal on July 5th, 2008, 12:49 pm, edited 5 times in total.
Posted: July 5th, 2008
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Posted: July 5th, 2008
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Posted: July 8th, 2008
ulorid
I would suggest adding that the melee invulnerability gems (inviolate) and the magic elemental invulnerability gems (immutable) only come from flawless gems, and that overall flawless gems can create much higher stats for the same benefit types. As an example, the uncut green gems can result in a 1.0% evasion bonus while the flawless give 1.4%. When you add that up it makes a huge difference. Flawless gems are also alot harder to come by. After picking up close to 1000 gems, I'd say the drop rate is about 5%.
Posted: July 8th, 2008
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administrator
Total Posts:29891 Joined:2002
Awesome lethal. Moved to confirmed guides.
Posted: January 24th, 2009
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Total Posts:190 Joined:2008
Ah sweet! i have never bin a gem cutter and i have never understod what the gem cutters in my guild have bin talking about ^^

Thanks for posting this. yay!

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