Locked Home » Forums » Legacy & Archived » Archived Content » Darkfall Online » DFO - Bots / Macros / Hacks

Darkfall Hacks - Darkfall Alerts : DFO - Bots / Macros / Hacks

Posted: September 1st, 2009
mondaine
neghcho wrote:im sorry but zone alert doesnt set off a red flag because code has a link in it, it does it when code connects to a remote server for one reason or another. Feel free to use it, i'm not saying it WILL have any negative effect, however it could EASILY have a latent danger that may or may not surface in the future. I prefer not to take that chance as the whole thing seems a bit fishy, and rests on whether or not you trust someone you've never met.

This is only reinforced by the fact that clockwork does not explain the reason that this exe file is making a remote connection, and instead denies and diverts attention. do what you want, i'm staying away. I'd rather not be part of his DOS botnet :)
use wireshark, and prove it... zone alarm is crap..

Thanks Clockworth for this nice piece of cake !
Posted: September 2nd, 2009
Total Posts:29 Joined:2009
Alrighty, so, being the kind of person that watches what others say then decide my course of action, I went ahead and opened the dll up to poke through it.

There are hidden resources, but they don't appear to be 'bad' as far as I can tell.

Hidden in the dll is a dialog with the options

"Inject Input"
"Patch Input"
"Debug Console"
"Show Input"

Its the same dialog as found in the submission:
Register to unlock hidden link (knew I had seen it on the boards here)

This is a separate dialog from the one with
"Play sound on Chaos Chest"
"Play sound on PM"
"Disable after first PM"

I THINK this and the input patcher were built togethor, with only one dll for both, and a simple switch to enable one or the other (which is probably thrown in the injector).

So yes, it does have input handling in the dll, and can apparently see input (has option for Show Input on hidden dialog), though I don't know if its being used.

With finding the hidden dialog, and seeing options for input handling, I want explanations before I use it again. As this guy has 'extra' things in the program, I suggest not using it until a full explanation is given.

However, regarding stealing account info, your account info is only passed when the patcher is launched, and only account id number when patcher launches the client (at least that's all I could find with wireshark). Since this program is used after the client has started, and closes (and unloads dll, according to process explorer) when the client is exited, I really doubt it can be used to steal account information.

I'd just be wary since the supplied dll has extra 'features' which plainly show some form of input handling.

-----
I decided to poke further at the dll...

Yes, it has definitely has input handling functions (names found in the dll include "aFakeinputDisab" "aFakeinputEnabl").

The dll has all the features of the input handler in the submission forum (which says it was supposed to have been moved to this one). So they are the same program, and the only difference between them is the way the dll is called by the injector.
-------

Editing again... (this post getting edited a LOT)

I checked your forums, and found you've combined them in the next release. I'm glad to see that, since they were already combined.

Yes, I could 'redo' the resources and rerelease if I wanted to, but I don't. I did change sounds though... since I use speakers and desktop mic... so if I stumble into a chest or receive a pm while talking on vent, others 'in the know' won't know what I am using.

I would recommend, rather than using wavs as a resource, make them separate files if you can, solely for the purpose of changing sounds for the same reason I do.
Posted: September 2nd, 2009
Total Posts:53 Joined:2009
theseven wrote:I use speakers and desktop mic... so if I stumble into a chest or receive a pm while talking on vent, others 'in the know' won't know what I am using.

I would recommend, rather than using wavs as a resource, make them separate files if you can, solely for the purpose of changing sounds for the same reason I do.
I would at least like something along these lines to be considered.
Using some sort of instant messenger sound or more common "windows just !@#$%^* up"
Posted: September 2nd, 2009
Total Posts:28 Joined:2009
@theseven your post is accurate, nice job. Keeping the sound files seperate is also a good idea.

I'll be checking out the update today and will post an updated build tomorrow if everything looks OK.
Posted: September 3rd, 2009
Total Posts:28 Joined:2009
This tool is outdated. I've merged it with some other code and updated it for the 9/2 patch here: Register to unlock hidden link
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 2 guests
Locked