wiggity wrote:I agree, DFTools works quite properly, the area of detection is in a 360 degree style radius of your current position. If you think of a large circle and are not running directly towards the center of the circle and barely skim the side of it, you will still hear the beep sound. The main part of it is finding out which bearing you must take to correctly go towards the center of the circle (point of origin of the chest)
I believe I remember reading that the area of detection is actually in a cone shape(i.e. the letter V with the intersect point being the player) up to roughly a mini-map screen away at 100%.
Maybe clockwork can clarify.