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August/25/09 State of the game. 9/1 Update : DFO - General / Guide - Discussions

Posted: August 25th, 2009, 9:03 am
iolo

Total Posts: 53
Joined: July 15th, 2009, 9:52 pm
Active User > 50 Posts
Active User > 50 Posts
Hi everyone,

Right now we are putting the finishing touches on our next patch, which we plan to have ready by the end of this week.

With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters.

This change will help newer players catch up to veterans faster. We also think it will make it even more attractive to go out and fight monsters, which in turn should lead to more open field PvP.

In this patch we have also fixed the underlying problem with battlespikes and damage modifiers. The hotfix we released last week was temporary, and we will adjust the modifiers back to their correct values now that the root of the issue has been fixed.

Other than the upcoming patch, the development team is hard at work with the second free expansion for Darkfall, which is currently scheduled for release by the end of October. This expansion is a lot bigger than the first, and we are extremely excited about it. We will give you more detailed information on the many new features over the coming weeks.

It includes many changes and additions to ship building, sea combat and sea objectives, part two of our character specialization system - this time some much needed love for archery and melee combat, the first step of local banking, player owned local vendors, the first set of racial skills, barber shop, the caravan system, new houses and villages, new housing objects to decorate your house with, wandering mobs, more rare drops added to monsters, new free spawning objects to discover, and much more.

See you ingame.
-Claus

Edit posted on 8-27-09
There's a small delay to the patch we hoped to have out this week. The patch introduces a few new elements to the game, and it requires a bit more testing.

The patch will go in early next week, most likely on Monday.

Thank you,
The Darkfall Team
-Tasos

Tasos
Darkfall Developer

Default Patch Delayed
The patch we've been working on is delayed by a bug. We're working on fixing it but unfortunately we're not quite there yet.

The new ETA for the patch is tomorrow, we apologize that this is taking a bit longer than expected.
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Last edited by Tasos; Today at 05:47 PM..



Interesting patch coming.


Last edited by iolo on September 1st, 2009, 9:40 am, edited 3 times in total.
Posted: August 26th, 2009, 4:16 am
kaoticone

Total Posts: 2
Joined: August 18th, 2009, 11:25 pm
I heard of a new detection on 3rd party software in this coming patch not sure if it is true or not, but that would mean that dfalerts is detected and would get you banned... not sure who wants to test it out after the patch comes but we will need a confirmation...
Posted: August 26th, 2009, 9:21 am
danzar

Total Posts: 527
Joined: May 4th, 2005, 8:36 pm
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kaoticone wrote:I heard of a new detection on 3rd party software in this coming patch not sure if it is true or not, but that would mean that dfalerts is detected and would get you banned... not sure who wants to test it out after the patch comes but we will need a confirmation...


Just woundering, Heard from who?
Posted: August 28th, 2009, 3:29 pm
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
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I doubt they are going to add anything. They dont have the funds for something massive like that.
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