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Exploitable mob on Niffleheim. : Darkfall Online - Submissions

Posted: April 11th, 2010
Total Posts:9 Joined:2010
harrharr


Last edited by sathyro on February 27th, 2011, 8:40 am, edited 1 time in total.
Posted: April 11th, 2010
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Total Posts:414 Joined:2006
/Nay This is common knowledge for anyone on Ice. You forgot to mention how highly contested upper and lower dwarfs are. Even if you live out of Mamengruk or Khanruk you can pretty much expect to get rolled as that place is usually camped 24/7.
Posted: April 11th, 2010
Total Posts:9 Joined:2010
hokuto78 wrote:/Nay This is common knowledge for anyone on Ice. You forgot to mention how highly contested upper and lower dwarfs are. Even if you live out of Mamengruk or Khanruk you can pretty much expect to get rolled as that place is usually camped 24/7.
Strongboxes are your friend. Also, this has not been mentioned here, and even though it is common knowledge, there is always people that don't know about it that might need it.

But you are right, the spawn is one of the few effective places in DF that you can bug out. This makes it a PvP hotspot. But people did the devil in the middle area, which I, and most of the people here would say is THE pvp hotspot. Not many people that dwell on Niffleheim these days.
Posted: April 11th, 2010
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Total Posts:414 Joined:2006
You can't really solo the devils so that makes this a bit more of a hot spot. Strongboxes are pretty quick and easy to destroy.
Posted: April 11th, 2010
Total Posts:44 Joined:2009
No one does the devil post patch, true?
Posted: April 12th, 2010
Total Posts:9 Joined:2010
true, but the spawn I posted is not exactly a spawn everyone cares to go to. A bugged spawn is a bugged spawn, like many other posted here. And so far as I can see, this is the only working spawn on niffleheim that you can effectively bug. If you don't go there to grind/farm, you can go there to PvP, just like with all the other spawns. There is no such thing as a "safe" spawn in Darkfall...
Posted: April 12th, 2010
Total Posts:8 Joined:2008
yay information like this is what should be seen here
Posted: April 13th, 2010
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Total Posts:24 Joined:2008
nay i have know this for a while now thats where i did most of my grinding also they kind of fixed in a way where they dont stick for ever
Posted: April 14th, 2010
Total Posts:9 Joined:2010
the bug lasts for 10 seconds or so, before it starts running normally. It is way better than nothing, as you can't bug many mobs properly anymore with the "despawn teleportation". I do not care if you know about it or not, it is relevant information for this board, and it has not been posted yet. You might know it, but many others might not.
Posted: April 15th, 2010
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Total Posts:24 Joined:2008
lol dude its like common knowledge u can do it to other mobs some where ells some times plus its not even worth posting unless your clan own that area which now NME and has it on NA
Posted: April 20th, 2010
Total Posts:103 Joined:2009
sathyro wrote:Bug
Nay.

This is not a bug, this is just bad Monster AI Pathing. It used to be bug when the game did not teleport the monster away (now has a blue - despawn animation, like the red spawn one)

Side Note: the monster when it despawns, will respawn in the room with the same HP it despawn with
Posted: June 23rd, 2010
Total Posts:41 Joined:2009
nay
Posted: July 14th, 2010
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Total Posts:24 Joined:2008
again this is like the 3rd tie this has been posted almost all of us know about it so /nay
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