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Chaining Removed? : EVE Online General Discussions

Posted: December 22nd, 2005, 10:39 am
poc3442
I tried this the other night and it did not seem to work. I waited about 15 minutes. I didn't know if maybe the chaining time was increased or if it was removed?
Posted: December 22nd, 2005, 10:59 am
tault_buckw1
In deep 0.0 space we are seeing Angel respawns about every 15-20 minutes which is a decrease in time from the pre-RMR 30-45 minutes.
Posted: December 22nd, 2005, 11:47 am
poc3442
By chaining I mean leave 1 ship alive and after a while they start to spawn then slowly spawn faster and faster untill as soon as you kill 1 BS another respawns in it's place.
Posted: January 7th, 2006, 8:18 am
tault_azzy
poc3442 wrote:By chaining I mean leave 1 ship alive and after a while they start to spawn then slowly spawn faster and faster untill as soon as you kill 1 BS another respawns in it's place.


has been fixed. No longer will the spawn time decrease.

But if you say have 3 battleships and a frigate - if you leave the frigate and come back in 20 minutes, the 3 battleships should have returned.

It gets tricky in RMR with the rats that warp out though.
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