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EQ2 Harvest bot -- Upload moved to upload section : EverQuest 2 Premium Discussions

Posted: April 19th, 2005
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This script now uses an .ini file for ALL user defined information. No more making typos in the script and having it go defunct. Lots of further enhancements coming up but this should work for you in the interim.


Last edited by retsek on April 20th, 2005, 6:41 pm, edited 1 time in total.
Posted: April 19th, 2005
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Total Posts:47 Joined:2005
This works great for me. Here's my contribution...

This route starts in the SW part of Enchanted Lands, then moves through the gate to the zone entrance area. You should be at least level 43 to do this without aggro.


[The Enchanted Lands]
MaxWander = 215
UseWaypoints = true
Numofpoints = 6
waypoint1 = 449, -395, true
waypoint2 = 320, -240, false
waypoint3 = 260, -217, false
waypoint4 = 63, -198, true
waypoint5 = 260, -217, false
waypoint6 = 320, -240, false
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = deer den
FISH = throng of fish
Posted: April 20th, 2005
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please post downloads to the DOWNLOADS AREA!!!

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Posted: April 20th, 2005
thatjeepguy
cant seem to get this to work. entered a zone section called [The Feerrott] . Script runs and log file shows zone: (null) . script just hangs there. looked at the vbs file itself and checked the subprocess zonename. cant seem to resolve this issue.
Posted: April 20th, 2005
macaw2000
Mine gets to:

"Processing Zone Section"

Then nothing happens.. seems to hang there.
Posted: April 20th, 2005
thatjeepguy
heres the log:
[Wednesday, April 20, 2005 4:13:38 PM] Log File Created
[Wednesday, April 20, 2005 4:13:39 PM] INI File Found
[Wednesday, April 20, 2005 4:13:39 PM] Processing INI File
[Wednesday, April 20, 2005 4:13:39 PM] *****************************************************
[Wednesday, April 20, 2005 4:13:39 PM] *****************************************************
[Wednesday, April 20, 2005 4:13:39 PM] Max_Harvest: 9999
[Wednesday, April 20, 2005 4:13:39 PM] CampOnMax: False
[Wednesday, April 20, 2005 4:13:39 PM] Hotbar: 8
[Wednesday, April 20, 2005 4:13:39 PM] *****************************************************
[Wednesday, April 20, 2005 4:13:40 PM] collect hotkey: 6 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] misc hotkey: 3 harvest: false
[Wednesday, April 20, 2005 4:13:40 PM] ore hotkey: 1 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] stone hotkey: 1 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] wood hotkey: 3 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] shrub hotkey: 2 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] fungi hotkey: 2 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] roots hotkey: 2 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] den hotkey: 4 harvest: true
[Wednesday, April 20, 2005 4:13:40 PM] fish hotkey: 5 harvest: false
[Wednesday, April 20, 2005 4:13:40 PM] *****************************************************
[Wednesday, April 20, 2005 4:13:41 PM] Zone: (null)
[Wednesday, April 20, 2005 4:13:41 PM] Max_Wander: 100
[Wednesday, April 20, 2005 4:13:41 PM] *****************************************************

and heres the ini file
[Harvester]
;Maxharvest number of attempts to make before camping if CamponMax is true
MAXHarvests = 9999

;Set to true to camp when maxharvests reached
CampOnMax = False

;set to the hotbar you have defined
Hotbar = 8

[Resources]
;Resource = Priority (0 based), Hotkey, Harvest this type true/false
COLLECT = 0, 6, TRUE
MISC = 1, 3, False
ORE = 2, 1, TRUE
STONE = 3, 1, TRUE
WOOD = 4, 3, True
SHRUB = 5, 2, True
FUNGI = 6, 2, True
ROOTS = 7, 2, TRUE
DEN = 8, 4, TRUE
FISH = 9, 5, False


[The Feerrott]
maxwander = 250
UseWaypoints = false

;resource = node name
COLLECT = ?
ORE = hermetic ore
STONE = alluvium ore
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = manticore den
FISH = shoal of fish
MISC = withered bones

Any help would be appreciated. Perhaps I am missing a typographical error?
Posted: April 20th, 2005
thatjeepguy
same as macaw....it hangs at processing zone section
Posted: April 20th, 2005
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Total Posts:47 Joined:2005
Yeah, they must have changed something in the patch, because it worked yesterday and not today. Seems that it is not getting the zone name. Maybe EQ2Service needs to be updated?
Posted: April 20th, 2005
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Total Posts:46 Joined:2005
Currently the "getzonename" function of eq2service is non-functional. Mad a minor mod to support a "defaultzone" entry in the ini file. Sorry for the inconvenience but it will take care of the problem for now.

Check the upload section for the newer patch.
Posted: April 20th, 2005
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Total Posts:47 Joined:2005
This mod seems to handle unharvestable nodes better than the others.

I still see it missing a few because the navigator didn't get into an ideal position/view. Is the "bad spawn array" cleared out periodically so that it's able to take another shot at these nodes? Right now, I just stop and restart the script every so often to get those good nodes that for whatever reason got put in there.
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