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EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions

Posted: February 3rd, 2006
markjohnson
also, windows xp home just keeps locking up on me now every reboot.
Posted: February 3rd, 2006
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Total Posts:6662 Joined:2004
EQ2 service was patched earlier.

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Posted: February 3rd, 2006
loraik
UB 2.0 is working
Posted: February 3rd, 2006
markjohnson
Yeah, eq2service was updated at sign on. maybe i'll manually install.

I checked both files and path and both are right and working.
Posted: February 3rd, 2006
markjohnson
ok, I got on my other computer and I get the same errors there also with 2.1a.

then I used my old v2.0 ultrabot and it seems to be working just fine on the other computer. so then I installed 2.0 on this computer and I still get the chat log error.

There must be something 2.1a doesn't like about U19.
Posted: February 4th, 2006
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Total Posts:1184 Joined:2005
2.1a does not work because of the log modification I made, I will post 2.2 very soon and it will be fix.

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Slam666

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Posted: February 4th, 2006
markjohnson
awesome, looking forward to new version.
Posted: February 4th, 2006
viliden
woot new version ftw. Just use 2.0 for now if you haven't already figured that out it still works. Glad we got a back up like that otherwise that would suckie
Posted: February 4th, 2006
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Total Posts:1184 Joined:2005
NEW VERSION 2.2 is out

If you find any bugs let me know.

Pet pulling now working.

Added a GUI program to setup your ini file. Use it.

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Slam666

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Posted: February 5th, 2006
t3hm4d0n3
oh this roxorz dude, way to go. i was thinking to myself today it sure would be nice to have a proggy that helped with the ini config.
if you wanted some ideas i've got a few for the proggy.
if it was possible to obtain a list of all the attacks and their cast time regen time and what not then a little popup box to add and remove the combat/buff's with a little qb1, qb2 option in front would be so nice, especially if they were in order of type.
if you want i can research all of the types on the internet and compile a little database for you in sql and you can link it or import it, im not much of a vb'er i c,cpp,c#,php it when i code but give me a few weeks and i will be writing some scripts too.

as well as a tabbed setup that could load all the ini files for u
when i get a chance what i really wanted to do was build a proggy that would take all the ini files for all the scripts and based on the ini file structure build a ui to set them up. if i could get it used by the script writers then it could make configuration a breeze for all the scripts and people would find using the scripts much more friendly. this is a great start. let me know what you think of those ideas?
-=T3hM4d0n3=-

sorry about the spelling and spacing i am using a laptop i have neglected to fix (dead backlight (!@#$%^* hp retards) and i have to rewire it so i cant really see the screen makes readinga !@#$%^* and im at the hospital to boot so i dont have the tools to fix it completely here (my baby got a little sick shes 7 days old so we have to stay for a few nights.
Posted: February 5th, 2006
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Total Posts:1184 Joined:2005
t3hm4d0n3 wrote:oh this roxorz dude, way to go. i was thinking to myself today it sure would be nice to have a proggy that helped with the ini config.
if you wanted some ideas i've got a few for the proggy.
if it was possible to obtain a list of all the attacks and their cast time regen time and what not then a little popup box to add and remove the combat/buff's with a little qb1, qb2 option in front would be so nice, especially if they were in order of type.
if you want i can research all of the types on the internet and compile a little database for you in sql and you can link it or import it, im not much of a vb'er i c,cpp,c#,php it when i code but give me a few weeks and i will be writing some scripts too.

as well as a tabbed setup that could load all the ini files for u
when i get a chance what i really wanted to do was build a proggy that would take all the ini files for all the scripts and based on the ini file structure build a ui to set them up. if i could get it used by the script writers then it could make configuration a breeze for all the scripts and people would find using the scripts much more friendly. this is a great start. let me know what you think of those ideas?
-=T3hM4d0n3=-

sorry about the spelling and spacing i am using a laptop i have neglected to fix (dead backlight (!@#$%^&* hp retards) and i have to rewire it so i cant really see the screen makes readinga !@#$%^&* and im at the hospital to boot so i dont have the tools to fix it completely here (my baby got a little sick shes 7 days old so we have to stay for a few nights.
Hi,

I guess it could be nice to have popup with spells, right now its the first version and I still need to add stuff in it, I want to add some help to describe everything etc. If you wanna build a list of all spell go for it ;)
I will include it in the editor.

Thanks.

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Posted: February 5th, 2006
austinlh2
Would it be possible to add a second string for pet heals for when he is below say 40% for conjuror's and necromancers? Yeddahd's Caduceus has a clicky pet heal for 40% that lvl 53+ can use. It is pretty much the standard weapon for either of these classes. It has a 15 minute recast so it wouldn't be useful with only 1 heal string for pet.
Posted: February 5th, 2006
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I found the old zone names. Uploading the new patch!!! You might need to update the EQ2 Service. Patch will be uploaded within 5 minutes.

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Posted: February 5th, 2006
t3hm4d0n3
having some issues still.
it cant find the character ini file to write on close i suspect.
my character ini file is still named default.ini so i dont know if that has anything to do with it or not.
let me know if this is an error i can correct.
i used the ini file proggy you wrote to update the ini so maybe the error resides there.

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2/5/2006 1:55:07 PM: 
2/5/2006 1:55:07 PM: 
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: DEBUG LOG File Opened: C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2_UltraBOT_DEBUG_LOG5.log
2/5/2006 1:55:08 PM: StartTimer(locTimer) SET: 1.0 seconds
2/5/2006 1:55:08 PM: StartTimer(locTimer) MS: 50,108.4
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** UltraBot Script Starting!
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** Script Version: 2.2
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** Starting EQ2Service
2/5/2006 1:55:08 PM: EQ2Service Setup Complete!
2/5/2006 1:55:08 PM: ** Debug Level Set to 1 **
2/5/2006 1:55:08 PM: LoadINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\EQ2UltraBot.ini>
2/5/2006 1:55:08 PM: Main INI File Version: 2.2
2/5/2006 1:55:08 PM: LoadCharINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\default.ini>
2/5/2006 1:55:08 PM: Char INI File Version:  2.2  
2/5/2006 1:55:08 PM: LoadINIVariable(Version, TestMode) = [7]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [D:\Program Files\Sony\Everquest II\]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [The Bazaar]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [BeforeCombatSequence1]
2/5/2006 1:55:09 PM: BeforeCombatSequence1: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [BeforeCombatSequence1] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1]
2/5/2006 1:55:09 PM: Sequence LOAD [InitialCombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: ERROR: Bad Sequence: QUICKBAR WRONG
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [PerMobCombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [PerMobCombatSequence1] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [CombatSequence1] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence2]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.3
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [CombatSequence2] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = [prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [AfterCombatSequence1]
2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending>
2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence]
2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending>
2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence2]
2/5/2006 1:55:09 PM: HealSequence2: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [HealSequence2] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [GroupHealSequence]
2/5/2006 1:55:09 PM: GroupHealSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [GroupHealSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PetHealSequence]
2/5/2006 1:55:09 PM: PetHealSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PetHealSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PowerSequence1]
2/5/2006 1:55:09 PM: PowerSequence1: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PowerSequence1] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb3,spell name,8,10s,900s]
2/5/2006 1:55:09 PM: Sequence LOAD [BuffSequence]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<3> Code=<51>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) MS: 50,109.5
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(spell name))=<8> Code=<56>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [BuffSequence] - 1 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) spell name QB: 51 Key: 8 [56] Cast Time: 10.25 Wait Time: 900
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PetBuffSequence]
2/5/2006 1:55:09 PM: PetBuffSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PetBuffSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [AfterRessSequence]
2/5/2006 1:55:09 PM: AfterRessSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [AfterRessSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [AfterHarvestSequence]
2/5/2006 1:55:09 PM: AfterHarvestSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [AfterHarvestSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [GroupBuffSequence]
2/5/2006 1:55:09 PM: GroupBuffSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [GroupBuffSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = []
2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
2/5/2006 1:55:09 PM: ResponseSequenceSTR: Nothing in sequence to load
2/5/2006 1:55:09 PM: Response Sequence [ResponseSequenceSTR] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = []
2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
2/5/2006 1:55:09 PM: CombatResponseSequenceSTR: Nothing in sequence to load
2/5/2006 1:55:09 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPetAt) = [80]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = []]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessQB) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [q]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [e]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = [[]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [z]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [ENTER]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetQBar) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, Hunting) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, UseThisCharLevel) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightPartner) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TargetLoopTime) = [5]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentPower) = [80]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, GroupPercentPower) = [80]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidMasters) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidLeader) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidFollowers) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, SearchForNames) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, IdleTimer) = [30]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMaxTime) = [5]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullWithPet) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, HavePet) = []
2/5/2006 1:55:10 PM: *** ERROR: PREVIOUS VARIABLE INVALID.  (TRUE or FALSE) are only valid settings
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [15]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootMonster) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootChest) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootX) = [118]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootY) = [390]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootX) = [440]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootY) = [490]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [20]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNamed) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [2]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [1]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor1) = [0.09]
2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.09)
2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor2) = [0.14]
2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.14)
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NavigationType) = [NAVLOOP]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NumberOfWaypoints) = [4]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint1) = [-819,-652,0,60,20]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint2) = [-764,-605,0,30,20]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint3) = [-815,-551,50,45,15]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint4)
2/5/2006 1:55:11 PM: *** ERROR: Can't find variable - [Waypoint4].  Please Add Variable to INI file
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, ParkBuffbot) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, Harvest) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, HarvestQB) = [5]
2/5/2006 1:55:11 PM: KeyToTranslate (HarvestQB)=<5> Code=<53>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToCheckPC) = [15]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToHarvest) = [50]
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ORE) = [TRUE,3]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, STONE) = [TRUE,3]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, COLLECT) = [TRUE,6]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<6> Code=<54>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, WOOD) = [TRUE,2]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<2> Code=<50>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, DEN) = [TRUE,4]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<4> Code=<52>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ROOTS) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, SHRUB) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FUNGI) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FISH) = [FALSE,5]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<5> Code=<53>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, MISC) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ORE) = [blemished ore,stonecrest ore,cloven ore]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, STONE) = [unearthed stones,wind swept stones,wind swept rock]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, COLLECT) = [?]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, WOOD) = [aged arbor,felled high plains arbor,arid timber]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, DEN) = [creature den,beast den,critter den]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ROOTS) = [damp roots,mesquite catch weed,sun bleached roots,desert roots]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FUNGI) = [natural herb garden,high plains fungi]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, MISC) = [withered bones]
2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile]
2/5/2006 1:55:11 PM: LoadINIVariable(Test, TestSTR)
2/5/2006 1:55:11 PM: Can't find variable - [TestSTR] but this variable is optional.
2/5/2006 1:55:11 PM: EXITING LoadCharINI()
2/5/2006 1:55:11 PM: ERROR: Failed to Load Char INI File.  Look for ERRORS above.  ABORTING SCRIPT...
2/5/2006 1:55:11 PM: *** Script Complete!
Posted: February 5th, 2006
User avatar
Total Posts:1184 Joined:2005
t3hm4d0n3 wrote:having some issues still.
it cant find the character ini file to write on close i suspect.
my character ini file is still named default.ini so i dont know if that has anything to do with it or not.
let me know if this is an error i can correct.
i used the ini file proggy you wrote to update the ini so maybe the error resides there.

Code: Register to unlock hidden link

2/5/2006 1:55:07 PM: 
2/5/2006 1:55:07 PM: 
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: *************************************
2/5/2006 1:55:07 PM: DEBUG LOG File Opened: C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2_UltraBOT_DEBUG_LOG5.log
2/5/2006 1:55:08 PM: StartTimer(locTimer) SET: 1.0 seconds
2/5/2006 1:55:08 PM: StartTimer(locTimer) MS: 50,108.4
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** UltraBot Script Starting!
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** Script Version: 2.2
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *************************************
2/5/2006 1:55:08 PM: *** Starting EQ2Service
2/5/2006 1:55:08 PM: EQ2Service Setup Complete!
2/5/2006 1:55:08 PM: ** Debug Level Set to 1 **
2/5/2006 1:55:08 PM: LoadINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\EQ2UltraBot.ini>
2/5/2006 1:55:08 PM: Main INI File Version: 2.2
2/5/2006 1:55:08 PM: LoadCharINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\default.ini>
2/5/2006 1:55:08 PM: Char INI File Version:  2.2  
2/5/2006 1:55:08 PM: LoadINIVariable(Version, TestMode) = [7]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [D:\Program Files\Sony\Everquest II\]
2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [The Bazaar]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [BeforeCombatSequence1]
2/5/2006 1:55:09 PM: BeforeCombatSequence1: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [BeforeCombatSequence1] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1]
2/5/2006 1:55:09 PM: Sequence LOAD [InitialCombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: ERROR: Bad Sequence: QUICKBAR WRONG
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [PerMobCombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [PerMobCombatSequence1] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence1]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [CombatSequence1] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence2]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52>
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.3
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [CombatSequence2] - 9 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30
2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10
2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20
2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = [prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [AfterCombatSequence1]
2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending>
2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [prayer of mending,=,3s,8s]
2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence]
2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending>
2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence2]
2/5/2006 1:55:09 PM: HealSequence2: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [HealSequence2] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [GroupHealSequence]
2/5/2006 1:55:09 PM: GroupHealSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [GroupHealSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PetHealSequence]
2/5/2006 1:55:09 PM: PetHealSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PetHealSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90]
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PowerSequence1]
2/5/2006 1:55:09 PM: PowerSequence1: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PowerSequence1] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb3,spell name,8,10s,900s]
2/5/2006 1:55:09 PM: Sequence LOAD [BuffSequence]
2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<3> Code=<51>
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds
2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) MS: 50,109.5
2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(spell name))=<8> Code=<56>
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: Sequence [BuffSequence] - 1 items
2/5/2006 1:55:09 PM: -----------------
2/5/2006 1:55:09 PM: (0) spell name QB: 51 Key: 8 [56] Cast Time: 10.25 Wait Time: 900
2/5/2006 1:55:09 PM: =================
2/5/2006 1:55:09 PM: 
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [PetBuffSequence]
2/5/2006 1:55:09 PM: PetBuffSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [PetBuffSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [AfterRessSequence]
2/5/2006 1:55:09 PM: AfterRessSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [AfterRessSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [AfterHarvestSequence]
2/5/2006 1:55:09 PM: AfterHarvestSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [AfterHarvestSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
2/5/2006 1:55:09 PM: Sequence LOAD [GroupBuffSequence]
2/5/2006 1:55:09 PM: GroupBuffSequence: Nothing in sequence to load
2/5/2006 1:55:09 PM: Sequence [GroupBuffSequence] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = []
2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
2/5/2006 1:55:09 PM: ResponseSequenceSTR: Nothing in sequence to load
2/5/2006 1:55:09 PM: Response Sequence [ResponseSequenceSTR] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = []
2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
2/5/2006 1:55:09 PM: CombatResponseSequenceSTR: Nothing in sequence to load
2/5/2006 1:55:09 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet
2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPetAt) = [80]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = []]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessQB) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [q]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [e]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = [[]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [z]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [ENTER]
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetQBar) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = []
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, Hunting) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, UseThisCharLevel) = [TRUE]
2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightPartner) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TargetLoopTime) = [5]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentPower) = [80]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, GroupPercentPower) = [80]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidMasters) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidLeader) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidFollowers) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, SearchForNames) = []
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, IdleTimer) = [30]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMaxTime) = [5]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullWithPet) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, HavePet) = []
2/5/2006 1:55:10 PM: *** ERROR: PREVIOUS VARIABLE INVALID.  (TRUE or FALSE) are only valid settings
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [15]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootMonster) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootChest) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootX) = [118]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootY) = [390]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootX) = [440]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootY) = [490]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [20]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNamed) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
2/5/2006 1:55:10 PM: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [2]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [1]
2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [1]
2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor1) = [0.09]
2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.09)
2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor2) = [0.14]
2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.14)
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NavigationType) = [NAVLOOP]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NumberOfWaypoints) = [4]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint1) = [-819,-652,0,60,20]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint2) = [-764,-605,0,30,20]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint3) = [-815,-551,50,45,15]
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint4)
2/5/2006 1:55:11 PM: *** ERROR: Can't find variable - [Waypoint4].  Please Add Variable to INI file
2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, ParkBuffbot) = [TRUE]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, Harvest) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, HarvestQB) = [5]
2/5/2006 1:55:11 PM: KeyToTranslate (HarvestQB)=<5> Code=<53>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToCheckPC) = [15]
2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToHarvest) = [50]
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ORE) = [TRUE,3]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, STONE) = [TRUE,3]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, COLLECT) = [TRUE,6]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<6> Code=<54>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, WOOD) = [TRUE,2]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<2> Code=<50>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, DEN) = [TRUE,4]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<4> Code=<52>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ROOTS) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, SHRUB) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FUNGI) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FISH) = [FALSE,5]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<5> Code=<53>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, MISC) = [TRUE,1]
2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49>
2/5/2006 1:55:11 PM: ok
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ORE) = [blemished ore,stonecrest ore,cloven ore]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, STONE) = [unearthed stones,wind swept stones,wind swept rock]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, COLLECT) = [?]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, WOOD) = [aged arbor,felled high plains arbor,arid timber]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, DEN) = [creature den,beast den,critter den]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ROOTS) = [damp roots,mesquite catch weed,sun bleached roots,desert roots]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FUNGI) = [natural herb garden,high plains fungi]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish]
2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, MISC) = [withered bones]
2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE]
2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile]
2/5/2006 1:55:11 PM: LoadINIVariable(Test, TestSTR)
2/5/2006 1:55:11 PM: Can't find variable - [TestSTR] but this variable is optional.
2/5/2006 1:55:11 PM: EXITING LoadCharINI()
2/5/2006 1:55:11 PM: ERROR: Failed to Load Char INI File.  Look for ERRORS above.  ABORTING SCRIPT...
2/5/2006 1:55:11 PM: *** Script Complete!
Check the file, you have multiple error (at least 3) for undefied variables.
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