I have checked the path to the log file for the character and it is the correct path - the log file is present.
Log is turned on in EQ2.
19-02-2006 00:16:04:
19-02-2006 00:16:04:
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: DEBUG LOG File Opened: C:\X-Unleashed\scripts\EQ2_UltraBOT_DEBUG_LOG9.log
19-02-2006 00:16:04: StartTimer(locTimer) SET: 1,0 seconds
19-02-2006 00:16:04: StartTimer(locTimer) MS: 964,8
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *** UltraBot Script Starting!
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *** Script Version: 2.2
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *************************************
19-02-2006 00:16:04: *** Starting EQ2Service
19-02-2006 00:16:04: EQ2Service Setup Complete!
19-02-2006 00:16:04: ** Debug Level Set to 1 **
19-02-2006 00:16:04: LoadINI() - INIFile <C:\X-Unleashed\scripts\EQ2UltraBot\EQ2UltraBot.ini>
19-02-2006 00:16:04: Main INI File Version: 2.2
19-02-2006 00:16:04: LoadCharINI() - INIFile <C:\X-Unleashed\scripts\EQ2UltraBot\default.ini>
19-02-2006 00:16:04: Char INI File Version: 2.2
19-02-2006 00:16:04: LoadINIVariable(Version, TestMode) = [0]
19-02-2006 00:16:04: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
19-02-2006 00:16:04: LoadINIVariable(BasicCharSetup, EQ2Dir) = [d:\Game\EQ2\]
19-02-2006 00:16:04: LoadINIVariable(BasicCharSetup, EQ2Server) = [XXX]
19-02-2006 00:16:04: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
19-02-2006 00:16:04: Sequence LOAD [BeforeCombatSequence1]
19-02-2006 00:16:04: BeforeCombatSequence1: Nothing in sequence to load
19-02-2006 00:16:04: Sequence [BeforeCombatSequence1] is not active yet
19-02-2006 00:16:04: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,Coil,2,2s,3s]
19-02-2006 00:16:04: Sequence LOAD [InitialCombatSequence1]
19-02-2006 00:16:04: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:04: StartTimer(Action Recast Timer: Coil) SET: -1,0 seconds
19-02-2006 00:16:04: StartTimer(Action Recast Timer: Coil) MS: 965,0
19-02-2006 00:16:04: KeyToTranslate (ActionClass.Load(Coil))=<2> Code=<50>
19-02-2006 00:16:04: =================
19-02-2006 00:16:04: Sequence [InitialCombatSequence1] - 1 items
19-02-2006 00:16:04: -----------------
19-02-2006 00:16:04: (0) Coil QB: 49 Key: 2 [50] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:04: =================
19-02-2006 00:16:04:
19-02-2006 00:16:04: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE]
19-02-2006 00:16:04: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,Coil,2,2s,3s,qb1,GreaterRot,3,2s,3s]
19-02-2006 00:16:04: Sequence LOAD [PerMobCombatSequence1]
19-02-2006 00:16:04: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:04: StartTimer(Action Recast Timer: Coil) SET: -1,0 seconds
19-02-2006 00:16:04: StartTimer(Action Recast Timer: Coil) MS: 965,0
19-02-2006 00:16:04: KeyToTranslate (ActionClass.Load(Coil))=<2> Code=<50>
19-02-2006 00:16:04: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:04: StartTimer(Action Recast Timer: GreaterRot) SET: -1,0 seconds
19-02-2006 00:16:04: StartTimer(Action Recast Timer: GreaterRot) MS: 965,0
19-02-2006 00:16:04: KeyToTranslate (ActionClass.Load(GreaterRot))=<3> Code=<51>
19-02-2006 00:16:04: =================
19-02-2006 00:16:04: Sequence [PerMobCombatSequence1] - 2 items
19-02-2006 00:16:04: -----------------
19-02-2006 00:16:04: (0) Coil QB: 49 Key: 2 [50] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:04: (1) GreaterRot QB: 49 Key: 3 [51] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:04: =================
19-02-2006 00:16:04:
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,Coil,2,2s,3s,qb1,GreaterRot,3,2s,3s]
19-02-2006 00:16:05: Sequence LOAD [CombatSequence1]
19-02-2006 00:16:05: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:05: StartTimer(Action Recast Timer: Coil) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(Action Recast Timer: Coil) MS: 965,0
19-02-2006 00:16:05: KeyToTranslate (ActionClass.Load(Coil))=<2> Code=<50>
19-02-2006 00:16:05: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:05: StartTimer(Action Recast Timer: GreaterRot) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(Action Recast Timer: GreaterRot) MS: 965,0
19-02-2006 00:16:05: KeyToTranslate (ActionClass.Load(GreaterRot))=<3> Code=<51>
19-02-2006 00:16:05: =================
19-02-2006 00:16:05: Sequence [CombatSequence1] - 2 items
19-02-2006 00:16:05: -----------------
19-02-2006 00:16:05: (0) Coil QB: 49 Key: 2 [50] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:05: (1) GreaterRot QB: 49 Key: 3 [51] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:05: =================
19-02-2006 00:16:05:
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = []
19-02-2006 00:16:05: Sequence LOAD [CombatSequence2]
19-02-2006 00:16:05: CombatSequence2: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [CombatSequence2] is not active yet
19-02-2006 00:16:05: Sequence LOAD [CombatSequence2]
19-02-2006 00:16:05: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:05: StartTimer(Action Recast Timer: Coil) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(Action Recast Timer: Coil) MS: 965,0
19-02-2006 00:16:05: KeyToTranslate (ActionClass.Load(Coil))=<2> Code=<50>
19-02-2006 00:16:05: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:05: StartTimer(Action Recast Timer: GreaterRot) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(Action Recast Timer: GreaterRot) MS: 965,0
19-02-2006 00:16:05: KeyToTranslate (ActionClass.Load(GreaterRot))=<3> Code=<51>
19-02-2006 00:16:05: CombatSequence2 is empty so loading Seq1 in 2
19-02-2006 00:16:05: =================
19-02-2006 00:16:05: Sequence [CombatSequence2] - 2 items
19-02-2006 00:16:05: -----------------
19-02-2006 00:16:05: (0) Coil QB: 49 Key: 2 [50] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:05: (1) GreaterRot QB: 49 Key: 3 [51] Cast Time: 2,25 Wait Time: 3
19-02-2006 00:16:05: =================
19-02-2006 00:16:05:
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
19-02-2006 00:16:05: Sequence LOAD [AfterCombatSequence1]
19-02-2006 00:16:05: AfterCombatSequence1: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [AfterCombatSequence1] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [HealSequence]
19-02-2006 00:16:05: HealSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [HealSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
19-02-2006 00:16:05: Sequence LOAD [HealSequence2]
19-02-2006 00:16:05: HealSequence2: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [HealSequence2] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0]
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [GroupHealSequence]
19-02-2006 00:16:05: GroupHealSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [GroupHealSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = [qb1,HealMinion,0,2s,6s]
19-02-2006 00:16:05: Sequence LOAD [PetHealSequence]
19-02-2006 00:16:05: KeyToTranslate (qb)=<1> Code=<49>
19-02-2006 00:16:05: StartTimer(Action Recast Timer: HealMinion) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(Action Recast Timer: HealMinion) MS: 965,0
19-02-2006 00:16:05: KeyToTranslate (ActionClass.Load(HealMinion))=<0> Code=<48>
19-02-2006 00:16:05: =================
19-02-2006 00:16:05: Sequence [PetHealSequence] - 1 items
19-02-2006 00:16:05: -----------------
19-02-2006 00:16:05: (0) HealMinion QB: 49 Key: 0 [48] Cast Time: 2,25 Wait Time: 6
19-02-2006 00:16:05: =================
19-02-2006 00:16:05:
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90]
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = []
19-02-2006 00:16:05: Sequence LOAD [PowerSequence1]
19-02-2006 00:16:05: PowerSequence1: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [PowerSequence1] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [BuffSequence]
19-02-2006 00:16:05: BuffSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [BuffSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [PetBuffSequence]
19-02-2006 00:16:05: PetBuffSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [PetBuffSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [AfterRessSequence]
19-02-2006 00:16:05: AfterRessSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [AfterRessSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [AfterHarvestSequence]
19-02-2006 00:16:05: AfterHarvestSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [AfterHarvestSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
19-02-2006 00:16:05: Sequence LOAD [GroupBuffSequence]
19-02-2006 00:16:05: GroupBuffSequence: Nothing in sequence to load
19-02-2006 00:16:05: Sequence [GroupBuffSequence] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = []
19-02-2006 00:16:05: RESPONSE Sequence LOAD [ResponseSequenceSTR]
19-02-2006 00:16:05: ResponseSequenceSTR: Nothing in sequence to load
19-02-2006 00:16:05: Response Sequence [ResponseSequenceSTR] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = []
19-02-2006 00:16:05: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
19-02-2006 00:16:05: CombatResponseSequenceSTR: Nothing in sequence to load
19-02-2006 00:16:05: Response Sequence [CombatResponseSequenceSTR] is not active yet
19-02-2006 00:16:05: LoadINIVariable(QuickBarSetup, HealPetAt) = [80]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, AttackSTR) = [HOME]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, GetSTR) = [f]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, RessQB) = []
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, RessSTR) = []
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [z]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [c]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = [END]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [BACKSPACE]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [ENTER]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetQBar) = [3]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = [2]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = [3]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = [4]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetGuardYouSTR) = [5]
19-02-2006 00:16:05: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = [1]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, Hunting) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, UseThisCharLevel) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, FightPartner) = []
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, QuitTimer) = [0]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, TargetLoopTime) = [2]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PercentHealth) = [100]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PercentPower) = [80]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, GroupPercentPower) = [80]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, ValidMasters) = []
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, ValidLeader) = []
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, ValidFollowers) = []
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, SearchForNames) = []
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, IdleTimer) = [30]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, RessMaxTime) = [5]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PullWithPet) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, HavePet) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PetHealth) = [90]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, RandomRunRange) = [15]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LootMonster) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LootChest) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LootX) = [118]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LootY) = [390]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, ConfirmLootX) = [440]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, ConfirmLootY) = [490]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, LookForMonsterTime) = [5]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, FightNamed) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
19-02-2006 00:16:05: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
19-02-2006 00:16:05: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
19-02-2006 00:16:05: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
19-02-2006 00:16:05: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
19-02-2006 00:16:05: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
19-02-2006 00:16:05: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
19-02-2006 00:16:05: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
19-02-2006 00:16:05: LoadINIVariable(Commands, LogOutSTR) = [log out please]
19-02-2006 00:16:05: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
19-02-2006 00:16:05: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
19-02-2006 00:16:05: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin]
19-02-2006 00:16:05: LoadINIVariable(Commands, StandDownSTR) = [stand down]
19-02-2006 00:16:05: LoadINIVariable(Commands, FightBackSTR) = [fight back]
19-02-2006 00:16:05: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
19-02-2006 00:16:05: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed]
19-02-2006 00:16:05: LoadINIVariable(Commands, MobOnMeSTR) = [mob on me]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightGrayLevel) = [3]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightGreenLevel) = [4]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightBlueLevel) = [3]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightWhiteLevel) = [2]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightYellow) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightYellowLevel) = [1]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightOrange) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(FightMonsters, FightRedLevel) = [1]
19-02-2006 00:16:05: LoadINIVariable(SystemVars, TurnFactor1) = [0.09]
19-02-2006 00:16:05: ENTERING ConvertToFloat(9)
19-02-2006 00:16:05: LoadINIVariable(SystemVars, TurnFactor2) = [0.14]
19-02-2006 00:16:05: ENTERING ConvertToFloat(14)
19-02-2006 00:16:05: LoadINIVariable(Waypoints, NavigationType) = [NAVSTOP]
19-02-2006 00:16:05: LoadINIVariable(Waypoints, NumberOfWaypoints) = [0]
19-02-2006 00:16:05: LoadINIVariable(Waypoints, ParkBuffbot) = [TRUE]
19-02-2006 00:16:05: LoadINIVariable(Harvest, Harvest) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(Harvest, HarvestQB) = [5]
19-02-2006 00:16:05: KeyToTranslate (HarvestQB)=<5> Code=<53>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6]
19-02-2006 00:16:05: LoadINIVariable(Harvest, RangeToCheckPC) = [15]
19-02-2006 00:16:05: LoadINIVariable(Harvest, RangeToHarvest) = [50]
19-02-2006 00:16:05: LoadINIVariable(Ressources, ORE) = [TRUE,3]
19-02-2006 00:16:05: KeyToTranslate (key2)=<3> Code=<51>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, STONE) = [TRUE,3]
19-02-2006 00:16:05: KeyToTranslate (key2)=<3> Code=<51>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, COLLECT) = [TRUE,6]
19-02-2006 00:16:05: KeyToTranslate (key2)=<6> Code=<54>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, WOOD) = [TRUE,2]
19-02-2006 00:16:05: KeyToTranslate (key2)=<2> Code=<50>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, DEN) = [TRUE,4]
19-02-2006 00:16:05: KeyToTranslate (key2)=<4> Code=<52>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, ROOTS) = [TRUE,1]
19-02-2006 00:16:05: KeyToTranslate (key2)=<1> Code=<49>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, SHRUB) = [TRUE,1]
19-02-2006 00:16:05: KeyToTranslate (key2)=<1> Code=<49>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, FUNGI) = [TRUE,1]
19-02-2006 00:16:05: KeyToTranslate (key2)=<1> Code=<49>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, FISH) = [FALSE,5]
19-02-2006 00:16:05: KeyToTranslate (key2)=<5> Code=<53>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(Ressources, MISC) = [TRUE,1]
19-02-2006 00:16:05: KeyToTranslate (key2)=<1> Code=<49>
19-02-2006 00:16:05: ok
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, ORE) = [blemished ore,stonecrest ore,cloven ore]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, STONE) = [unearthed stones,wind swept stones,wind swept rock]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, COLLECT) = [?]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, WOOD) = [aged arbor,felled high plains arbor,arid timber]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, DEN) = [creature den,beast den,critter den]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, ROOTS) = [damp roots,mesquite catch weed,sun bleached roots,desert roots]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, FUNGI) = [natural herb garden,high plains fungi]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish]
19-02-2006 00:16:05: LoadINIVariable(RessourcesName, MISC) = [withered bones]
19-02-2006 00:16:05: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE]
19-02-2006 00:16:05: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile]
19-02-2006 00:16:05: LoadINIVariable(Test, TestSTR) = []
19-02-2006 00:16:05: EXITING LoadCharINI()
19-02-2006 00:16:05: ENTERING LoadEQ2INI()
19-02-2006 00:16:05: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
19-02-2006 00:16:05: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
19-02-2006 00:16:05: Entering MainLoop()
19-02-2006 00:16:05: StartTimer(HealYourselfTimer) SET: 5,0 seconds
19-02-2006 00:16:05: StartTimer(HealYourselfTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(ScreenShotTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(ScreenShotTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(RequestLocTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(RequestLocTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(MasterTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(MasterTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(ScreenShotTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(ScreenShotTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(castTimer) SET: -1,0 seconds
19-02-2006 00:16:05: StartTimer(castTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(LocTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(LocTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(SearchForNamesTimer) SET: 3,0 seconds
19-02-2006 00:16:05: StartTimer(SearchForNamesTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(StayAtWayPointTimer) SET: 0,0 seconds
19-02-2006 00:16:05: StartTimer(StayAtWayPointTimer) MS: 965,8
19-02-2006 00:16:05: StartTimer(ScreenShotTimer1) SET: 3.600,0 seconds
19-02-2006 00:16:05: StartTimer(ScreenShotTimer1) MS: 965,8
19-02-2006 00:16:05: ForceTimerUp(LocTimer)
19-02-2006 00:16:05: MAIN: Setting random SendKeys() - SetKeyDelay()
19-02-2006 00:16:05: MAIN: TranslateSpecialKeys()
19-02-2006 00:16:05: ENTERING TranslateSpecialKeys()
19-02-2006 00:16:05: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
19-02-2006 00:16:05: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
19-02-2006 00:16:05: KeyToTranslate (TargetPCSTR)=<F7> Code=<118>
19-02-2006 00:16:05: KeyToTranslate (AttackSTR)=<HOME> Code=<36>
19-02-2006 00:16:05: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
19-02-2006 00:16:05: KeyToTranslate (GetSTR)=<f> Code=<70>
19-02-2006 00:16:05: KeyToTranslate (RunLockSTR)=<NUMLOCK> Code=<144>
19-02-2006 00:16:05: KeyToTranslate (ExitScriptSTR)=<MBUTTON> Code=<4>
19-02-2006 00:16:05: KeyToTranslate (PauseToggleSTR)=<INSERT> Code=<45>
19-02-2006 00:16:05: KeyToTranslate (SprintQB)=<1> Code=<49>
19-02-2006 00:16:05: KeyToTranslate (SprintSTR)=<1> Code=<49>
19-02-2006 00:16:05: KeyToTranslate (GetAllMastersSTR)=<DEL> Code=<46>
19-02-2006 00:16:05: KeyToTranslate (TurnLeftSTR)=<a> Code=<65>
19-02-2006 00:16:05: KeyToTranslate (TurnRightSTR)=<d> Code=<68>
19-02-2006 00:16:05: KeyToTranslate (StrafeLeftSTR)=<z> Code=<90>
19-02-2006 00:16:05: KeyToTranslate (StrafeRightSTR)=<c> Code=<67>
19-02-2006 00:16:05: KeyToTranslate (AssistSTR)=<.> Code=<190>
19-02-2006 00:16:05: KeyToTranslate (TargetPreviousSTR)=<END> Code=<35>
19-02-2006 00:16:05: KeyToTranslate (CloseGameWindowSTR )=<BACKSPACE> Code=<8>
19-02-2006 00:16:05: KeyToTranslate (PetAttackSTR)=<2> Code=<50>
19-02-2006 00:16:05: KeyToTranslate (PetBackOffSTR)=<3> Code=<51>
19-02-2006 00:16:05: KeyToTranslate (PetGuardMeSTR)=<4> Code=<52>
19-02-2006 00:16:05: KeyToTranslate (PetGuardYouSTR)=<5> Code=<53>
19-02-2006 00:16:05: KeyToTranslate (PetSummonSTR)=<1> Code=<49>
19-02-2006 00:16:05: KeyToTranslate (PetQBar)=<3> Code=<51>
19-02-2006 00:16:05: MAIN: Clearing Exit/Pause Keys
19-02-2006 00:16:05: RandomNum() - PauseAfterXKills - (40-60) = 55
19-02-2006 00:16:05: MAIN: Adding Pets as Valid Masters
19-02-2006 00:16:05: MAIN: Breaking Apart Comma Strings
19-02-2006 00:16:05: ValidMasters []
19-02-2006 00:16:05: ValidFollowers []
19-02-2006 00:16:05: ValidLeader []
19-02-2006 00:16:05: Breaking SearchForNames apart
19-02-2006 00:16:05: SearchForNames []
19-02-2006 00:16:05: WARNING: Empty List - exiting BreakApartCommaString()
19-02-2006 00:16:05: NonAttackableObjects [a Bit of Flotsam]
19-02-2006 00:16:05: SendStr() '/log'
19-02-2006 00:16:06: SendStr() '/log'
19-02-2006 00:16:06: Opening CHAT Logfile for input: <d:\Game\EQ2\logs\XXX\eq2log_XXX.txt>
19-02-2006 00:16:06: SendKey() '86'
19-02-2006 00:16:06: * Pause(1 second(s))
19-02-2006 00:16:07: StartTimer(VerifyChatLog) SET: 4,0 seconds
19-02-2006 00:16:07: StartTimer(VerifyChatLog) MS: 967,9
19-02-2006 00:16:07: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:08: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:09: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:10: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:11: LogText1=<>
19-02-2006 00:16:12: SendStr() '/log'
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:12: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:13: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:14: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:15: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: SendStr() '/log'
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:16: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:17: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:18: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:19: LogText1=<>
19-02-2006 00:16:20: LogText1=<>
19-02-2006 00:16:20: LogText1=<>
19-02-2006 00:16:20: LogText1=<>
19-02-2006 00:16:20: ** Leaving VerifyChatLog()
19-02-2006 00:16:20: EXITING - Could not read Chat Log - Try turning on the Log from within EQ2 and verify the filename - use Tail to test if you have to
19-02-2006 00:16:20: *** Script Complete!
Everythings seem to be ok when running except that the script turns my "Socials Window" and "Skill Window" on and off. It then aborts script.