[quote="psirusmojo";p="64085"]Ive noticed the straifing to the left 4 times too. usually happens in closestcon mode. Ive been using it in randompoints mode and its been working quite well. Here is my comments after using it for a long period of time.
I like the Closestcon mode because it actually will run close enough to the mob to attack it, even though sometimes it does try to attack while to far away. I dont like the closestcon cause periodically it will run you into the water and kill you.
I like the randompoints because it wont run you into the water and kill you if you set the perimiters right. I dont like it cause It NEVER runs to the mob if its to far away.
I would like to see a combination of both. Have it go to the closest mob in a certain radius or even a waypoint mode where it runs around the waypoints and looks for mobs around the waypoints to keep from running into some stuff you dont want to.
I also noticed when it is looting that the pointer does 4 lines across the screen to hopefully loot the mob. What Ive seen is that it will 99% of the time miss the chest that drops. Now if a Masterchest drops and im not there to pick it up then that would severly make me mad. What I would suggest is to lower the area that the pointer scans to loot lower, maybe having it start from the bottom up.
one last thing, I am lvl 45 and changed one thing in the mainloop file. I wasnt picking up the low lvl greens so I changed the mingreen=4 to mingreen=6 and now its picking up the very low lvl greens while ignoring the greys.
if (CharLevel >= 41) then
MinGreen=4 <------- now is mingreen=6
MinBlue=3
MaxYellow=4
MaxOrange=6
CharLevelRange = 5
Other than that great script![/quote]
Thanks for the feedback - I will play with the targetting to get a good combo going in the next release.
As far as looting, mine almost always gets the chest, so must be a view thing. I play with the char zoomed all the way out. Where is the chest dropping relative to your char? I could make the box pattern a bit bigger if you think that will help, but not too big as the default trigger key that you setup will also auto attack a con if it goes across it since that is the default action. As far a top to bottom vs. bottom to top, shouldn't matter as it will do the whole grid (unless something else is going on?)
Thanks for the update on con colors, that is the type of stuff I need as I don't even have a char at that level

Rich