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alright, still happens lol I use comcast pro cable package and I dont think im having enough pkloss ( if any at all ) that would stop the timing of the program.. not exactly sure whats going on from my end though.. it could be something to do with XU ?? dunno really.... but what happens is Im going around harvesting and I run up to something and just stop... no more harvesting till I do the running start thing like everyone else does to move around.. I understand the features and such just I hate having to stop in the middle of doing HW and !@#$%^*.... kinda sux.. also with your new positioning of player to node you run over some.. would be nice if you could move it back say a step ? and is it possible to set a feature in the ini to define how you want to handle unharvestable or maximum possible attempts per node or something of that sort... when harvesting stuff that you cant ( in feerrott ) atm it seems like its giving it 15-18 attempts.. I only want 8 attempts tops.. if I cant get it in 8 I dont want to screw around with it..
info u askd for.
zone " The Feerrott"
path " not going to define it because I dont want peeps duping it, but its around the cythan area then to the right, I dont have a problem with version 1.4 but I want the new features of stop start pickup and such that 1.46 provides "
Im not having a problem selecting nodes, Im not having a problem with the pathing ( not really anyways it still delays a bit and is odd but works ) the script just freezes at certain nodes.. my INV isnt full, and yadda yadda....
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