[quote="zippoman";p="57069"]
[quote="wyvernx";p="57056"]
each to his own.
In future versions I'll add the random offset as a variable so you can set yours to 0 (in effect no random offset from starting point).
That way both of us will be happy.

[/quote]
Excellent

Any thoughts on what to do about the "bugged" nodes? Generally it'll say "too far away" or "cannot interact with this object". These nodes are visible, targettable, but cannot be harvested. They're a real pain in Feerott.
[/quote]Thats what my last reply was about
If it fails to harvest them after X attempts (variable set by you) it adds them to the bad resource list and moves on