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Type in any color : EverQuest 2 Premium Discussions

Posted: February 14th, 2005
macaw2000
You can make your type appear in any color (or many colors) by doing this:

1. type in normally but add colors where you want them like #FF1122
2. before hitting enter, arrow back to before the # sign and put in a \
3. press enter

example:
/gu #11FF22 Hello guild in another color
(now before pressing enter, you would have to arrow back to the # and press \)
Posted: February 14th, 2005
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Total Posts:6662 Joined:2004
I like that. So you could simulate /random rolls if they have default colors setup for it?

Woot!

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Posted: February 15th, 2005
sufixdk
Cool....

Would be even cooler if you made a little list with colors :)
Posted: February 15th, 2005
eqguru
[quote="sufixdk";p="55196"]
Cool....

Would be even cooler if you made a little list with colors :)
[/quote]
its standard RGB hex color code... theres 1000's of sample pages out there... just google for html color codes.
Posted: February 15th, 2005
relaxingatuf
Since we all LOVE finding all the info in once place, i googled for everyone!



Some examples:

Forest green
#228B22

Medium orchid
#BA55D3

Medium aquamarine
#66CDAA

Dark red
#8B0000

Dark orange
#FF8C00

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Posted: February 16th, 2005
sufixdk
Thanks alot ! :P
Posted: February 16th, 2005
relaxingatuf
np, it always makes me giddy when someone helps me search for stuff, even if it is easy as hell, just saves ya that extra second.
Posted: April 7th, 2005
atalaric
does anyone know how to make multicolor messages?

(with more than one color)
Posted: April 11th, 2005
twilightadmin
No different. Say you want to do your name- type #0000ffa#00ff00t#ff0000a#00ffffl#ff00ffa#00ffffr#ffffffi#000000c and then, starting at the end, put a \ in front of each of the #s working backwards to the begining. Or

in notepad, make a dummy link \aPC : \#0000ffa\#00ff00t\#ff0000a\#00ffffl\#ff00ffa\#00ffffr\#ffffffi\#000000c \/a and then copy it to the clipboard, and control-V in game to paste. This is what I used to use to make fairly complicated colored chat and ascii art.

This has all been discussed to death already.
Posted: April 12th, 2005
atalaric
Thanks, I did not try making it backward...

I do not fully understand why escaped characters are not kept when you add another escaped character afterwards, thus was I looking for a kind of "closing" escaped character , like "unset_color", or such feature I would use in c...

Thanks a lot, again, my OH macros are coming :)
Posted: April 16th, 2005
gheena
Another one I found yesterday :

Type ublablabla, add a backslash before the u and the rest will be underlined.

/gsay uhello !
/gsay \uhello !
/gsay hello !
Posted: April 16th, 2005
krytical
nice... so u = underlined b=bold? i=italicized?
Posted: April 18th, 2005
twilightadmin
a: I posted this almost a month ago on tault. ([edit]:responding to the post re. underline tags- not the whole thread [/edit])
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b: no, Kry, just /u works

c: heres the full body of my post- since you missed some important points and not everyone has Tault access:

You can underline text in chat using the following format: \u text /\u

Anyone whos played with the other tags knows that theres no way to enter that directly in game. So, 2 methods of insertion:
quick and dirty: type u (case sensitve btw) followed by your text. Use the arrow or mouse to reposition cursor before the u, and insert a backslash \
the only problem with this method is that, since you didn't include the closing tag, it will persist, even onto consecutive lines of chat from other people. Might get some angry flames in game for that (people really hate it when you mess with thier chat). So
method 2: proper: in the text editor of your choice, enter the following: \a : \u <text> \/u \/a
Replace <text> with whatever it is you want to have underlined in-game. obviously if you wanted to color the text, now would be the time to do that as well. Then its a simple matter of cut-n-paste to chat. What you've basicly done is use the link tags (\a : \/a) to fool the chat parser into not parsing your chat.

for the record: theres a whole subset of similar tags, but I have yet to discover what if anything they do. Based on the letters used, I suspect at one point there was going to be seperate tags for the different types of links (aITEM, aPC, aNPC, and aABILITY), but they got dropped in favor of the unified system and were never taken out.
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