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Easy Tip to Beat Thunderhead Keep : GW Submissions

Posted: October 23rd, 2006
gecko_lakshmi
The key in my past experience to beating Thunderhead Keep (THK) is using henchies. Prior to this mission, the henchman are not infused making them unprotected from the wrath of the mursaat. However, on this mission, they fair just fine. With real players, there is often many issues with communication and players leaving due to the length of the mission. Henchies will never bail out on you, so you know you'll have a full team come the end of the mission, which is where most fail. If you know a player is experience, then by all means grab him or her along for the mission. Just don't waste your time getting pick up players. Killing some waves with the levers and just camping the king will assure you very good odds at winning. I am currently 6/6 on THK with 5+ Henchmen - 1/5 with Pick Up Groups - and 2/2 with a guild team.

Don't waste your time getting unreliable players. Look to the Henchmen for help on this mission.
Posted: October 23rd, 2006
kallick
/Nay

Not an 'easy' tip. Just a tip but I still think real players are better.
Posted: October 23rd, 2006
Total Posts:224 Joined:2005
/Nay

henchmen are ok...but can still get slaughtered by the mursaat...PUGs can be unreliable but if you know the signs of a good pug you can avoid the bad ones...
Posted: October 24th, 2006
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Total Posts:6802 Joined:2005
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Posted: October 25th, 2006
70160q
/nay
Posted: October 25th, 2006
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Total Posts:6802 Joined:2005
3 nays

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