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November 10th update - new exploit for healing monks : GW Submissions

Posted: November 11th, 2005
piepiepie
"Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spell"

Bring Zealot's Fire (doesn't matter if you have no attributes in smiting). If a teammate gets in trouble and you don't think you can outheal the damage, cast Zealot's Fire on him and then start healing him. Every time you cast a monk skill on the person who has Zealot's Fire on it will do an area-effect damage and since the new update gave the monsters "improved" AI all the monsters around the person will run around for a few seconds without attacking. This gives you time to heal the person to full health.
Posted: November 11th, 2005
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Total Posts:731 Joined:2005
seems interesting, the only foudn this one other place, but it isnt too complete a submission, i guess il leave it to youguys to test and comfirm.


Last edited by deadlyblowfish on November 11th, 2005, 3:21 pm, edited 1 time in total.
Posted: November 11th, 2005
tault_danceofthedead
uh Deadly you commited a Moderator nono, you gotta delete your last post. Can't mention teh other site...
Posted: November 11th, 2005
sp3ct3r
NAY

first of all, you dont cast zealots on the target, you cast it on yourself, second, this is so !@#$%^* OBVIOUS!
Posted: November 11th, 2005
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Total Posts:731 Joined:2005
Tault_danceofthedead wrote:uh Deadly you commited a Moderator nono, you gotta delete your last post. Can't mention teh other site...
lol, whoops, ty for the heads up dance

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Posted: November 15th, 2005
sielmann
ya dont steping on this head but to ppl u wonderstand the new update,this works if u use ur head,last nigth i was doing Dragons lair and my friend a monk evertime that was in trouble,droped himself bhaltazar aura and mobs run out to another player lol
the dragons same !@#$%^*,we killing dragons ,then my friend for fun droped on him bhaltazar and go to dragon lol the dragon start running from us omfg
Posted: November 15th, 2005
tault_greybok
NAY
Posted: November 21st, 2005
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Total Posts:142 Joined:2005
ya, imma say nay as well, but im wondering what this will do to soloing... being as area damage is a huge part of soloing will this hinder or help the soloers.....

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Posted: November 22nd, 2005
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Total Posts:731 Joined:2005
ok, nayed out, locked

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