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TR - Tabula Rasa Updated Q&A - Missions and Mission Design : Legacy FPS / MMORPG / RTS Discussion

Posted: October 5th, 2007
Total Posts:15976 Joined:2004
Gamespot now has up a new Q&A with mission designer Rebekah Tran. Here is an excerpt:

GS: Give us a sense of the scale and scope of missions in Tabula Rasa. Will players only be killing 10 rats and returning them to the rat catcher? Will there be larger-scale, longer-term missions?

RT: You definitely will not be just killing X monsters while in Tabula Rasa. All of the designers work very hard to keep the feeling of a war in progress throughout the entire game, so most missions are very military in nature. Destroy a signal-jamming communications tower, protect a specialist while he hacks an enemy computer, gather intel on an enemy, [and] plant a communication spike to call in reinforcements and avoid enemy detection while infiltrating a base are just a few examples of things that you can do in our game. Not only do we have a gamewide, multicontinent mission arc, but the instances [a private copy of the world made for the player] really allow us as designers to craft very special experiences for the player.

Read the full article and come back here for all the latest Tabula Rasa news.

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