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Fileswapping : Myth of Soma - Discussion

Posted: November 1st, 2004
toothpaste
A long time ago I did alot of research into fileswapping. Fileswapping can be very interesting because you can change pretty much everything into anything. I wrote this guide a while ago on some private forums, but I thought why not post it here? Well, here goes.

I have compiled a database of Man files so that you can change monsters into monsters, armour into monsters, monsters into armour and even yourself into a monster!

This has taken me hours to make and perfect but I hope you find this guide useful! Enjoy!

Ok, the first thing that I have learnt to do before you start anything is to MAKE A BACK UP FILE!! So just incase something does happen to go wrong, you can always start anew. To make a back up file, right click the Man file, and click copy, then paste onto your desktop. That is your back up file (if you can't find the Man file, just go to Start>Run>C:\Soma>Man ).

Now, then end 2 digits on the Man/Armour files tell you what kind of file it is. Here is a list to tell you what's what:

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00 Attack Mode Stance 
01 Hold a 2 handed weapon 
04 Walk around 
05 Walk with a 2 handed weapon 
06 Shoot from a Crossbow 
07 Punch 
08 Attack with a 1 handed weapon 
09 Attack with a 2 handed weapon 
10 Attack with a spear 
11 Attack with a bow 
13 Get hit 
14 Non harmful magic cast (heal, out of range, etc) 
15 Death 
16 Running around 
18 Peacemode Stance 
(x = any number) Man files are Manxxxxx, MANxxxxx or manxxxxx.
Whether the file is Man, MAN or man, does not change anything; they are just there to help sort out what is what.

Monster files all end with 00, 04, 07, 13 and 15 - i.e. Man13800, Man13804, Man13807, Man13813 and Man13815 (that example is for Brics).

There are 2 types of file to each Manxxxxx, an Animated Cursor file (gives the monster/NPC their sense of direction), and the Shockwave file (the actual animation). So if you only wish to change the Monster's appearance, only rename the Shockwave files, but if you want to make them walk straight, change the Animated Cursor file.

To change a monster into a monster, simply rename the Manxxx00 with the other Manxxx00, the Manxxx04 with the other Manxxx04, etc.

Monsters only have 00, 04, 07, 13 and 15 files because they only stand still, walk, hit stuff, get hit and die.

Now for the file names.
Each file starts with either Man, MAN or man in the folder Man in C:\Soma.

Insert these numbers into Manxxx00, Manxxx04, Manxxx07, Manxxx13 and Manxxx15.

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000 White Man 
001 Tanned Man 
002 Black Man 
003 White Woman 
004 Tanned Woman 
005 Black Woman 
006 Devil Man (Red) 
007 Devil Man (Green) 
008 Devil Woman (Red) 
009 Devil Woman (Green) 
010 Hyena 
011 Dire Wolf 
012 Savannah Tiger 
013 Red Mummy 
014 Ghoul (Pink) 
015 White Tiger 
016 Stige 
017 Werewolf 
018 Orcish Infantry 
019 Orcish Avenger 
020 Zombie 
021 Lich 
022 Orcish Cheiftain 
023 Giant Spider 
024 Swamp Beast 
030 Elder Druid 
031 TYT NPC (Gukseo) 
032 TYT NPC (Flute Master) 
033 TYT NPC (Yuhwa) 
034 TYT NPC (Keohe) 
035 TYT NPC (Blacksmith) 
036 TYT NPC (Magic Trainer) 
037 TYT NPC (Auction Manager) 
038 TYT/Merc NPC (Warehouse Keeper/Jongdol) 
039 TYT NPC (Drifting Vendor) 
040 TYT NPC (Muhyun) 
041 TYT/Merc/Abias Guard 
042 TYT NPC (Head of Town) 
043 Black Leocrot 
044 Spider Whelp 
045 Golden Leocrot 
046 Skeleton 
049 Skeleton Warrior 
050 Mongman 
051 Earth Elemental 
052 Terrasque -Good- 
053 TYT/Abias NPC (White Wizard/White+Blue Wizard) 
054 NPC 
055 NPC 
056 NPC 
057 NPC 
058 NPC 
059 NPC 
060 NPC 
061 NPC 
062 NPC 
063 NPC 
064 NPC 
065 NPC 
066 NPC 
067 NPC 
068 NPC 
069 NPC 
070 NPC 
071 NPC 
072 NPC 
073 NPC 
074 NPC 
075 NPC 
076 NPC 
077 NPC 
078 NPC 
079 NPC 
080 NPC 
081 NPC 
082 NPC 
083 NPC 
084 NPC 
085 NPC 
086 NPC 
087 Devil Warrior 
089 Small Kobold 
092 Scaled Raptor 
093 Warp Portal 
094 Flag 
095 Box 
097 Green Mummy 
099 Lycanthrope 
100 Druid 
101 Red Leocrot 
102 Small Spider 
103 Frost Troll 
104 Psycho Troll 
105 Elder Gazer 
106 Raptor 
107 Strong Kobold 
108 Scorpion Whelp 
109 Desert Lizardman 
110 Evil Rider 
111 Prismatic Entity 
112 Sand Crawler 
113 Desert Scorpion 
114 Sand Valkirye 
115 Wraith 
116 War Beast -Good- 
117 Xenomorph 
118 Abias NPC (Jichun) 
119 Abias NPC (Jinmoo) 
120 Abias NPC (Hanwon) 
121 Abias/TYT NPC (Momo/Sarah) 
122 Abias Stash Woman 
123 Abias Mats Woman (Aseol) 
124 Warp Lady (Seorin) 
125 Abias NPC (Pold) 
126 NPC (not sure) 
127 Devil's Guard/Great Devil's Guard (TYT and Dungeon Boss Monster) 
128 Hartman (Abias Boss Monster) -Good- 
129 Dungeon Stairs 
130 Raro 
131 Anachrota 
132 GVW Gate Blocker (the poles that block gate of Guild Village at the start of a GVW) 
133 Guild Village Rock (Holds the name and logo of the current guild owners of the Guild Village) 
134 Stone Guard 
135 Stone Guard 
136 Door to Guild Village 'Room' 
137 Entrance to the Valley of Death 
138 Bric 
139 Castle's King (sells POS pouches) 
140 Castle NPC 
141 Castle NPC 
142 Castle NPC 
143 Castle NPC / Castle Guard 
144 Castle Monster (Warthog) 
145 Castle Monster (Grizzly Bear) 
146 Castle Monster (Baby Fragast) 
147 Castle Monster (Pig with Drills for arms lol) 
148 Castle Monster (Fragast) 
149 Castle Monster (Owl Bear) 
150 Don't Know lol - never seen one before 
151 Bone Golum -Good- 
152 Spiked Beast -Good- 
153 Leiver Beast -Good- 
154 Elite Lizardman 
155 Drazil -Good- 
156 NPC 
157 NPC 
158 NPC 
159 NPC 
160 NPC 
161 Castle Guard -Good- 
162 Gate to King's Hall 
163 Castle gate to Crafting Room 
164 Gate at Castle 
165 Christmas Tree (small) 
166 Christmas Tree (large) 
167 Sad Elf 
End. 
However, if you would like to become a monster, depending on your skin tone and gender, you can change the appropriate files.

000 White Man
001 Tanned Man
002 Black Man
003 White Woman
004 Tanned Woman
005 Black Woman

For example, to turn yourself into a Bric, if you were a White Male, you would change your Man00000 file with the Brics' Man13800 file, your Man00004 file with the Brics' Man13804 file, etc.

If you would like to run as a monster, simply change your Manxxx16 file with a monster's 04 file (they can only walk, but you just speed them up by replacing that file with your Manxxx16 file) For example
A Medium Skin toned Male to run as a Bric, would change Man00116 with the Brics' Man13804 file (Shockwave files only).

If you have any questions please post here and I'd be happy to answer them for you.

Some of you may know that LiquidX has written a fileswapper program in VB. You can get this program Register to unlock hidden link, but I recommend if you are fileswapping with Man files (what this guide is based on) that you do it manually.

Toothpaste.

P.S. If your hair sticks out of your monster, just take your Armature file and dump it onto your desktop - your hair won't show anymore.
Posted: November 2nd, 2004
toothpaste
I can make a batch file to swap the files quickly and easily if anybody wants me to write one?
Posted: November 2nd, 2004
j0n0
hey u said summet about one of the files bein for monsters hittin.. i take it thats just the animation of em hittin?
Posted: November 2nd, 2004
toothpaste
Yeah, just the animation.
Posted: November 8th, 2004
soma007
wierd i know for a fact liqud-x was the 1 2 1st make this lol

See downloads section for it.

lol and he was the 1 who made the 1st fileswapper and ever 1 so far
Posted: November 10th, 2004
toothpaste
[quote="Soma007";p="47977"]
wierd i know for a fact liqud-x was the 1 2 1st make this lol

See downloads section for it.

lol and he was the 1 who made the 1st fileswapper and ever 1 so far
[/quote]

I wrote this guide O_o He did write the fileswappers, but I helped with telling him alot of the /man files, and what the last two digits on the file's name were for.

P.S. I wrote the first program to switch files easily while I was researching into what the files were. It was a small batch file - you entered one number, and it would switch the files with another. Deleted it though :(
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