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SWG Auto Attack Trainer 2.0 w/built in offset scan tool. : Star Wars Galaxies Premium Cheats

Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
SWG Auto Attack Trainer 2.0 now with built in offset scanner!


Multi client auto attack trainer for SWG with built in offset scanner.

Usage: Start SWG and then the trainer. Select any SWG process from the drop down box and either click the patch button or use the hotkey. Likewise, unpatch by selecting a process and click unpatch or use the hotkey.

If there is a version change or update to the offsets, all you need to do is press the offset scan button and it will scan the exe for new offsets and auto update the ini. You will need to be running SWG to use the offset scan tool.

Now you have an auto attack trainer that YOU can update with a push of a button.

YOU DO NOT NEED TO SCAN FOR OFFSETS EVERYTIME YOU START THE TRAINER!!!
The trainer will check the version number and ask you to run the scanner!
To use the scan tool you must have a clean unpatch version of SWG running.


You must run this tool as ADMIN or the scanner will not be able to update the ini file. If you are crashing then more then likely it's not updating the ini with the correct offset. Therefor, you will be trying to patch using an out of date offset and crash.


Attachments:
swgaa2.zip Register to unlock hidden link
AA for SWG
(379.25 KiB) Downloaded 144 times

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Cuervo, the drink.
Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
If a couple of you good people will test this for me I'll move it. :)

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Cuervo, the drink.
Posted: March 24th, 2011
Total Posts:47 Joined:2008
Yay, works. :D


Edit: It doesn't seem to be unpatching for me though. Not sure if it's on my end or not. Even manually turning the offset back to 0 will force it to 1 next time I target something.
Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
tnok85 wrote:Yay, works. :D


Edit: It doesn't seem to be unpatching for me though. Not sure if it's on my end or not. Even manually turning the offset back to 0 will force it to 1 next time I target something.

Thanks I'll take a look at it. It was some old code I had sitting around and figure if I could get the scanner to work then no one would have to update this again.

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Cuervo, the drink.
Posted: March 24th, 2011
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Total Posts:387 Joined:2009
cuervogold wrote:
tnok85 wrote:Yay, works. :D


Edit: It doesn't seem to be unpatching for me though. Not sure if it's on my end or not. Even manually turning the offset back to 0 will force it to 1 next time I target something.

Thanks I'll take a look at it. It was some old code I had sitting around and figure if I could get the scanner to work then no one would have to update this again.
Hm, what kind of scanner? From what I gather it just reads from a pointer, or did I misinterpret that?

Or is the explanation on getting the offset through CE unrelated to the attachment?
Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
r04r wrote:
cuervogold wrote:
tnok85 wrote:Yay, works. :D


Edit: It doesn't seem to be unpatching for me though. Not sure if it's on my end or not. Even manually turning the offset back to 0 will force it to 1 next time I target something.

Thanks I'll take a look at it. It was some old code I had sitting around and figure if I could get the scanner to work then no one would have to update this again.
Hm, what kind of scanner? From what I gather it just reads from a pointer, or did I misinterpret that?

Or is the explanation on getting the offset through CE unrelated to the attachment?
Getting the main offset through CE is complete different then what the scanner does. As we have tested scanner patterns for the main AA offset it just isn't relieble enough to use that method. Once you have the main offset the other are pretty easy to find by an array of bytes since the 5 points that move 0 back into the main all have the same line of code. Therefor, you just need to scan for that array of bytes and you have the five new offsets.


I'm trying to get a new section started on TU SWG just for tutourials on making cheats. eVc and have been brainstorming what would help people learn how to hack and make cheats. He's pretty fired up about it so I'm hoping we can get it going for the user base.

BTW: The scanner is an internal function of an autoit modudel that Obelix found on the web. It's a nice little addition to the NomadMemory suite. If I get the new section added to the forums, I'll be doing some work in there showing how to use it.

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Cuervo, the drink.
Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
OK, new exe.

Remember you must have a process selected and a check mark in the AA box to either patch or unpatch.


Added some error checking when using the offset scanner.


YOU DO NOT NEED TO SCAN FOR OFFSETS EVERYTIME YOU START THE TRAINER!!!

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Cuervo, the drink.
Posted: March 24th, 2011
Total Posts:121 Joined:2007
/yay - works for me.

patching / unpatching is fine.

updating offsets seems to work so far, some tweaks may be needed though. Guess we have to test it with the next update ;)
Posted: March 24th, 2011
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Total Posts:1087 Joined:2007
Need to do some more work on the scanner lol. Thought I had it on the second build.

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Cuervo, the drink.
Posted: March 25th, 2011
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Total Posts:1087 Joined:2007
Ok new one up, test it please.

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Cuervo, the drink.
Posted: March 25th, 2011
Total Posts:4 Joined:2008
Auto attack is working like a clock!

/Yay
Posted: March 25th, 2011
Total Posts:121 Joined:2007
* autoattack: working
* Offset update (after clearing the inifile entries): working
* Update reminder: wasn't able to test it, since there was no client update atm ;)

so:
/yay
Posted: March 25th, 2011
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Total Posts:1087 Joined:2007
_obelix_ wrote:* autoattack: working
* Offset update (after clearing the inifile entries): working
* Update reminder: wasn't able to test it, since there was no client update atm ;)

so:
/yay
I did my testing by just changing the version number in ini file, figure any miss match will call the box.

BTW: Props to but Obelix for the AA test sig. Made it a ton easier to offer this up to you guys.

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Cuervo, the drink.
Posted: March 25th, 2011
Total Posts:27 Joined:2009
Cuervo We love you :D
Posted: March 26th, 2011
Total Posts:16 Joined:2009
YOU ARE A GOD IN MORTAL GUISE!!!!

and yes caplock is deleriberate9 unlike my spelling)
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