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possible crafting hack : FFXI General Discussions

Posted: June 16th, 2006
daisy417
Okay last night I was cruising a well known ffxi forum when someone asked for free cheats. I checked the thread. A guy replied about the flee cheat (changing your clock), about fighting many mobs in a bcnm one at a time, and a crafting hack. He stated that if you can speed up your system clock to ten times the normal speed you will get a HQ3 everytime. So I spoke with my programmer friend, he writes up some code to make the system clock (not overclocking the cpu mind you) and starts up FFXI. His character is running around the mog house at the speed of light, his moogle is jumping up and down like crazy, trying to control how many things he needs to actually make the synth is ridiculously hard. He sits down and does a synth. It HQ's 2. He tries another one. It NQ's. He plays with the system clock a bit speeding it up to 50 times the normal speed and tries a couple synths. Fails every time. Being the person he is he says it doesn't work, it wouldn't work, it couldn't work and gives up on it.
I just wonder if we actually played with it some more if it might work but he doesnt want to give it a try again for now. So I'm passing on the info to you wonderful techie people to play with and try out.
Posted: June 16th, 2006
mikan
is he willing to share that clock speed adjustment program?
Posted: June 16th, 2006
daisy417
He says you probably don't want it but he's willing to share it. It's just something he kind of threw together and should be used with caution. He's in an exp party right now but as soon as that's over I'll get the info from him.
If it helps at all for now this link http://msdn.microsoft.com/library/defau ... stment.asp is the link I found for him to even get a starting idea on how you would do it.
Posted: June 16th, 2006
mikan
hmm ive never made any windows application before @_@; i'll have to wait for the one your friend made.

thanks for sharing. i wanna test it ^^
Posted: June 17th, 2006
iamerror
Cool idea.. I recall seeing something about this somewhere else too (I forget where though)

I went poking around, and found this little app:
http://www.monyo.com/technical/products/timeadjx/
Go ahead and download the timeadjx-0.2.zip file, and unzip.
The source is in the top directory, but what most of us will be interested in is the binary file in the Releases folder.
There are two executables in there, timeadjx-0.1.exe (an old version), and timeadjx.exe, the new version.
Go ahead and run timeadjx.exe from the console with the 'get' argument.
In other words, type this:
timeadjx get
and you should get some JP text, and it roughly translates into:

Calling GetSystemTimeAdjustment()...
Time Adjustment Value: 150000 (100ns increments) (this was about what my number was, yours will probably vary)
Hardware Adjustment Value: 150000 (100ns increments) (again, yours will vary)
Periodic Updates: On (or off, depends on your setup)
Automatic Updates: Off (again, depends on your config)
(For specific details about automatic time adjustments, please see KB232488)

Ok, for our purposes, all we're concerned about are the two numeric values, the two '150000' numbers in my example.
The "Hardware Adjustment Value" (we'll call this HAV) is the hard-coded value that the computer hardware uses to determine how fast to move the system time. We can't change this, but note what its value is.
The "Time Adjustment Value" (TAV) is the key, and this is what needs to be changed, to modify how fast to move the system time. By default, it should be pretty close, if not equal to the Hardware Adjustment Value. Make sure to jot this number down, as we will be modifying it.

Now for the fun part :)
Pull out your calculators, and take your HAV, and multiply it by however many seconds you want to move your system time for every real time second. So, if you want your clock to move twice as fast, multiply it by two (so 150000 x 2 = 300000), if you want to move it ten times as fast, multiply by ten (150000 x 10 = 1500000), etc etc
This is your new TAV!

Ok so now you've got your new TAV, fire up your command prompt again, and run timeadjx but this time with the 'set' argument, along with your new TAV. So using the above example, and to make my clock go ten times as fast, my command would be:
timeadjx set 1500000
And it spits out:

Calling SetSystemTimeAdjustment()...
Time Adjustment Value: 1500000 (100ns increments)
Periodic Updates: On
Automatic Updates: Off
(For specific details about automatic time adjustments, please see KB232488)

Now open up your favorite flavor of clock program, and you should see the seconds passing by faster than normal. :)

To set the clock back to normal, you can either just run 'timeadjx set' along with your initial value for that setting, or just reboot, and your clock will be back to normal. Although for people that have different TAV and HAV values, I recommend doing it manually. I say this simply because my TAV and HAV were the same, so I have no way of telling if the TAV was simply restored from the HAV on reboot, or if Windows actually saves somewhere what the default value should be, in the case that the two are different.

As for testing it in FFXI, I'm dead tired after writing this and I'll hop onto it when I wake up... hopefully we will be able to get some insights within the next few days :)

All I gotta say is that there better be something to this!! My fingers are tired (><; )


Edit: One of the smileys was messed and also I might be a little off on some of the technical details, but the gist should be accurate.. feel free to point anything out though^^
Posted: June 17th, 2006
taruspinal
well here is my obervation... it does speed up your clock... and dont' foget to set your time back to normal after your done.. and btw.. HQ3's didn't come out very often.. even for a lvl 1 sythen.. when i was 64 lvls over it >.>;
Posted: June 17th, 2006
mikan
when you speed up the clock. does it make ffxi runs faster coresponding to the clock? if ffxi can still run at normal speed maybe we can set the timing to 0 to test out /random and lotting to see if we get the same result everytime or not
Posted: June 17th, 2006
taruspinal
umm... it runs faster yes.. but i tried the /random thing.. see it corrisponds... it's like major lag if you slow it down... >.>; animations are set to timings too i guess
Posted: June 17th, 2006
mikan
hmmm
tried 10x speed. skill 60 making mercury. 12 synth, 6 fail 6 success with only 1 HQ 1.
I won't even see the animation, it just says synthesize fail as soon as i start. but when i look in my inventory the finished products are in there.

edit tried 12 more synth. only 1 HQ too. so no speeding up clock doesn't really do anything
Posted: June 17th, 2006
shiftedhopes
when u speed up the clock does it speed up atk delay?
Posted: June 17th, 2006
taruspinal
nope.. just speeds up animations.. and clock speed.. which resets every time the server updates client software
Posted: June 17th, 2006
shiftedhopes
ohs ok.
Posted: June 18th, 2006
Total Posts:148 Joined:2005
regardless, this is good for intro animations when you make mules m if you wanna skip em, or skilling other long CS's
Posted: June 18th, 2006
taruspinal
yea.. good find... speed up missions.. or even readings... be great... might wanna make a gui instead though :P
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