drillbit wrote:ok, understood, looking at your "theory" is appears to be exactly what fast fingers 3.3 did. hunting Spook, FF3.3 would clear the screen of all mobs but spook.. other people would bring in bats and trains to stop the spam vokers.
Watching my screen it would do nothing then all of a sudden when spook was loading into the game it. FF3.3 would go wild spaming voke, but "there is no valid" target. Then spook starts so spawn and i was right on him, every time.
I think the "theory" has been proven to be fact.
now is it just a matter of getting the memory scans readi outs of the nm ID's or just names, or something??? I dont know I am just starting to get in to coding I'm learning java right now, in my classes. If someone could pull me off to the side and tell me to do a few steps to get a read out to report back to them to help out, I would someone just has to tell me what to do.
well it seams hte mob ids are loaded into an array when u first enter a zone, then when you get close enough to them the mob data will load in another location with its mob ID being the first 4 bytes befor the enemy name.