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Notes 10/29 : Star Wars Galaxies Discussions

Posted: November 1st, 2004, 1:53 am
tault_Broden

Total Posts: 2313
Joined: August 21st, 2004, 5:20 pm
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SpaceUI

* Fixed zone map reset button to actually focus on the player's ship

Ships

* Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
* When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.

Graphics

* Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
* Priority system changes for effects to help keep blaster bolts from disappearing
* Fixed weird black shader on on YT-1300

Player Associations

* Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).

Patch Notes from October 27th:

New Player

* Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.

Art

* Added facial animations for Sullustans and Ithorians

SpaceUI

* Crosshair should not snap to the ship.
* The weapon group "flyout" should show current weapon group selected.
* Fixed an issue on your radar: capital ships and space stations would draw behind all blips. Once the group UI would be deactivated, it would never reappear.
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